de Souza e Silva, A. (2022, June 7th). Creativity as Survival: Crowdsourcing unexpected ways we use technology. NCSU News Blog.
de Souza e Silva, A. (Forthcoming). Framing Location-based Micromobility as Mobility Justice in Networked Urban Spaces. In G. Goggin, & L. Hjorth (Eds.). The Routledge Companion to Mobile Media 2.0. New York: Routledge.
de Souza e Silva, A. (Forthcoming). Hybrid Spaces 2.0: Connecting networked urbanism, uneven mobilities, and creativity in a (post)pandemic world. Mobile Media and Communication.
Hjorth, L., & de Souza e Silva, A. (Forthcoming). Playing with Place: Locative mobile games in post-pandemic public spaces. Mobile Media and Communication.
de Souza e Silva, A. (2022). Making the COVID-19 Pandemic Visible: The power of grass-roots mapping initiatives. International Journal of Communication, 16, 3988-4007.
de Souza e Silva, A. (2021). Communicação Móvel, Mobilidade Urbana e Práticas Criativas (Mobile Communication, Urban Mobility, and Creative Practices). SPMob 2021, Terceira Escola de Ciência Avançada em Mobilidades (3rd School of Advanced Methods in Mobilities). São Paulo University (USP). SP, Brazil (via Zoom). October 4. [Video]
de Souza e Silva, A. (2022). Hybrid Spaces 2.0: Connecting networked urbanism, creativity and big data in a (post) pandemic world. A Matrix of Challenges Conference. Boston University College of Communication, Division of Emerging Media Studies. Boston, MA. April 4. [Video]
To explore the idea of creativity as a collective and networked process that involves people and technologies, we created an online resource to crowdsource examples of “Mobile Networked Creativity” from around the world. Our goal is to decolonize traditional ideas of creativity, by building a crowdsourced repository of creative practices that emerge from a process of survival.
We developed the repository’s format to accomplish four main goals:
(1) explain Mobile Networked Creativity for a broad audience;
(2) share existing research and materials about this topic;
(3) ask the audience to contribute to the collection; and
(4) display the crowdsourced examples we get from the public.