de Souza e Silva, A., & Glover-Rijkse, R. (2023). Software Presentation: The Retro Mobile Gaming Database. Mobile Media & Communication, 1-6. DOI: 10.1177/20501579231155534.
Campbell, S. W., de Souza e Silva, A., & Marler, W. (2023, Feb. 27th). Ep. 2: Exploring the Vast Social & Creative Agencies of Marginalized Communities in the Digital Age. JCMC: The Discussion Section Podcast. In this episode of JCMC: The Discussion Section, host Scott Campbell, Constance F., and Arnold C. ...
de Souza e Silva, A. (2023). Hybrid Spaces 2.0: Connecting networked urbanism, uneven mobilities, and creativity in a (post)pandemic world. Mobile Media and Communication, 11 (1), 59-65. DOI: 10.1177/20501579221132118.
Hjorth, L., & de Souza e Silva, A. (Forthcoming). Playing with Place: Locative mobile games in post-pandemic public spaces. Mobile Media and Communication, 11 (1), 52-58. DOI: 10.1177/205015792211269.
de Souza e Silva, A. (2022). Making the COVID-19 Pandemic Visible: The power of grass-roots mapping initiatives. International Journal of Communication, 16, 3988-4007. Abstract: Since March 2020, digital maps have been used around the world to spatially display COVID-19 cases and deaths. Some of these maps aggregate official government data, ...