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Adriana de Souza e Silva
Adriana de Souza e Silva
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Hybrid Reality Games Reframed
de Souza e Silva, A., & Delacruz, G. (2006).
Hybrid Reality Games Reframed: Potential uses in educational contexts.
Games and Culture
, 1 (3), 231-251. DOI: 10.1177/1555412006290443.
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From Cyber to Hybrid
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Re-Conceptualizing the Mobile Phone