All Publications
Mobile Networked Creativity
de Souza e Silva, A., & Xiong-Gum, M. (2026). Mobile Networked Creativity. Cambridge, MA: The MIT Press.
Micromobility justice in urban Brazil: the contexts of scooter sharing services
de Souza e Silva, A., Glover, R., & Scardua, M. (2025). Micromobility Justice in Urban Brazil: The contexts of scooter sharing services. Mobilities. Received 03 Jan 2025, Accepted 18 Aug 2025, Published online: 19 Sep 2025 DOI:10.1080/17450101.2025.2551699.
This Northeastern professor wants to redefine what it means to be creative
Mello-Klein, Codi. (2025, April 29). This Northeastern professor wants to redefine what it means to be creative. Northeastern Global News.
Northeastern’s Retro Mobile Gaming Database is a landmark effort in games preservation
Mello-Klein, Codi. (2025, April 1). Northeastern’s Retro Mobile Gaming Database is a landmark effort in games preservation. Northeastern Global News.
Justiça e micromobilidade: Uma análise dos serviços de compartilhamento de bicicletas e patinetes na cidade do Rio de Janeiro
de Souza e Silva, A., & Scardua, M. (Forthcoming). Justiça e micromobilidade: Uma análise dos serviços de compartilhamento de bicicletas e patinetes na cidade do Rio de Janeiro. Revista Lage.
Hybrid Space revisited: From concept toward theory
de Souza e Silva, A., Campbel, S. W., & Ling, R. (2024). Hybrid Space revisited: from concept toward theory. 35 (1), 14-24. Communication Theory, qtae023, https://doi.org/10.1093/ct/qtae023.
Review: The Retro Mobile Gaming Database
Trammell, H. (2023). Review: The Retro Mobile Gaming Database. Reviews in Digital Humanities, 4 (1/2).
Preserving the History of Mobile Gaming: A review of the Retro Mobile Gaming Database
Frith, J. (2023). Preserving the History of Mobile Gaming: A review of the Retro Mobile Gaming Database. Mobile Media & Communication, DOI: 10.1177/20501579231155533.
Software Presentation: The Retro Mobile Gaming Database
de Souza e Silva, A., & Glover-Rijkse, R. (2023). Software Presentation: The Retro Mobile Gaming Database. Mobile Media & Communication, 1-6. DOI: 10.1177/20501579231155534.
COVID-19 Now and Then: Reflections on mobile communication and the pandemic
de Souza e Silva, A., & Xiong-Gum, M. N. (2023). COVID-19 Now and Then: Reflections on mobile communication and the pandemic. Mobile Media & Communication, 11 (2). DOI: 10.1177/205015792311638. Abstract: The COVID-19 pandemic may soon be coming to its end, but COVID-19 still kills thousands of people every single day ...
Exploring the Vast Social & Creative Agencies of Marginalized Communities in the Digital Age
Campbell, S. W., de Souza e Silva, A., & Marler, W. (2023, Feb. 27th). Ep. 2: Exploring the Vast Social & Creative Agencies of Marginalized Communities in the Digital Age. JCMC: The Discussion Section Podcast. In this episode of JCMC: The Discussion Section, host Scott Campbell, Constance F., and Arnold C. ...
Framing Location-based Micromobility as Mobility Justice in Networked Urban Spaces
de Souza e Silva, A. (Forthcoming). Framing Location-based Micromobility as Mobility Justice in Networked Urban Spaces. In G. Goggin, & L. Hjorth (Eds.). The Routledge Companion to Mobile Media 2.0. New York: Routledge.
Hybrid Spaces 2.0
de Souza e Silva, A. (2023). Hybrid Spaces 2.0: Connecting networked urbanism, uneven mobilities, and creativity in a (post)pandemic world. Mobile Media and Communication, 11 (1), 59-65. DOI: 10.1177/20501579221132118.
Playing with Place
Hjorth, L., & de Souza e Silva, A. (Forthcoming). Playing with Place: Locative mobile games in post-pandemic public spaces. Mobile Media and Communication, 11 (1), 52-58. DOI: 10.1177/205015792211269.
Making the COVID-19 Pandemic Visible
de Souza e Silva, A. (2022). Making the COVID-19 Pandemic Visible: The power of grass-roots mapping initiatives. International Journal of Communication, 16, 3988-4007. Abstract: Since March 2020, digital maps have been used around the world to spatially display COVID-19 cases and deaths. Some of these maps aggregate official government data, ...
Creativity as Survival: Crowdsourcing Unexpected Ways we Use Technology
de Souza e Silva, A. (2022). Creativity as Survival: Crowdsourcing Unexpected Ways we Use Technology. NCSU News. NC State University.
What the U.S. Can Learn from Brazil’s Successful COVID Vaccination Campaign
de Souza e Silva, A., & Araujo, C. (2022, May 18th). Opinion: What the US Can Learn from Brazil’s Successful COVID Vaccination Campaign. Scientific American. December 8th, 2021.
Mapping the COVID-19 Pandemic with Mobile Devices
de Souza e Silva, A. (2022). Mapping the COVID-19 Pandemic with Mobile Devices: Grass-roots networked initiates in the Rio de Janeiro favelas. International Communication Association (ICA) conference, Mobile Communication Interest Group. Paris, France: May 30th.
Evolving Geographies of Mobile Communication
Glover-Rijkse, R., & de Souza e Silva, A. (2022). Evolving Geographies of Mobile Communication. In P. Adams & B. Warf (Eds.), The Routledge Handbook of Media Geographies (pp. 161-171). New York: Routledge.
Podcast: Digital Mapping and the Pandemic
NC State News Podcasts: Digital Mapping and the Pandemic -- an interview with Tracey Peake NCSU News. NC State University. Dec. 8th, 2021. "Digital mapping is a versatile tool. It can be used for everything from real time navigation to tracking the course of a pandemic. Adriana de Souza e ...
COVID-19 Now and Then
Forthcoming: de Souza e Silva, A., & Xiong-Gum, M. N. (Eds.). COVID-19 Now and Then: Reflections on mobile communication and the pandemic. Special issue of Mobile Media & Communication, vol. 11, no. 2 (May 2023).
Playful Mobilities in the Global South
Souza e Silva, A., Glover-Rijkse, R., Njathi, A., & De Cunto Bueno, D. (2023) Playful Mobilities in the Global South: A study of Pokémon Go play in Rio de Janeiro and Nairobi. New Media & Society, 25(5) 963-979. DOI: 10.1177/14614448211016400. Abstract: Pokémon Go is the most popular location-based game worldwide. ...
Tracing the History of Mobile Games
de Souza e Silva, A., & Gover-Rijkse, R. (2021). Tracing the History of Mobile Games. NCSU News. NC State University.
Exploring the Material Conditions of Pokémon Go Play in Rio de Janeiro and Nairobi
Souza e Silva, A., Glover-Rijkse, R., Njathi, A., & De Cunto Bueno, D. (2021). Exploring the Material Conditions of Pokémon Go Play in Rio de Janeiro and Nairobi. Information, Communication and Society. DOI: 10.1080/1369118X.2021.1909098 Abstract: Pokémon Go offers an important locus for understanding how location-based mobile gaming practices interconnect with ...
CFP Special Issue: The Future of Mobile Communication Research, A Tribute to Rich Ling
Call for papers for a special issue of New Media & Society, Volume 24, 2022. Guest editors (ordered alphabetically by last name):• Scott W. Campbell, Constance F. and Arnold C. Pohs Professor of Telecommunications, Dept. of Communication and Media, University of Michigan • Adriana de Souza e Silva, Professor, Dept. of ...
WUNC’s “The State of Things’ Embodied: How Online Gaming Creates Real-Life Love”
I appeared as a recent guest on WUNC's "The State of Things" radio show and podcast, titled "Embodied: How Online Gaming Creates Real-Life Love". During this episode, I discussed how early location-based mobile games created hybrid spaces--that is, a space that merges the boundaries between the digital and physical world. ...
Apps transformam turista em detetive e animam roteiros urbanos na pandemia.
"'Com eles, você não está apenas em uma cidade com a informação do que você vê, você pode sobrepor informações de imagens, de áudio. O mundo vira um espaço híbrido', explica Adriana de Souza e Silva, especialista em jogos móveis na Universidade do Estado da Carolina do Norte, nos EUA." ...
The Routledge Companion to Mobile Media Art
In this companion, a diverse, international, and interdisciplinary group of contributors and editors examine the rapidly expanding, far-reaching field of mobile media as it intersects with art across a range of spaces—theoretical, practical and conceptual. As a vehicle for, and of, the everyday, mobile media is recalibrating the relationship between ...
Mobile Networked Creativity
de Souza e Silva, A., & Xiong-Gum, M. (2020). Mobile Networked Creativity: A theoretical framework for understanding creativity as survival. Communication Theory, 31 (4), 821-840. DOI: 10.1093/ct/qtaa006. [pre-print version] Abstract: Mobile networked creativity is an emergent practice that arises from the ongoing relationships among people and people with technologies—or networked ...
Rethinking Micromobility as Mobilities Justice
de Souza e Silva, A., & Glover-Rijkse, R. (2022). Rethinking Micromobility as Mobilities Justice: Location-based traffic apps in Rio de Janeiro. In B. Kredell, G. Halegoua, & E. Stein (Eds.) The Routledge Companion to Media and the City (pp. 354-365). New York: Routledge
Hybrid Play: Crossing boundaries in game design, player identities and play spaces
This book explores hybrid play as a site of interdisciplinary activity―one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces, ...
Mobile Networked Creativity: Understanding creativity as open communication
de Souza e Silva, A., & Xiong-Gum, M. (2020). Mobile Networked Creativity: Understanding creativity as open communication. International Communication Association (ICA) conference.Top paper nominee in the Mobile Communication Interest Group. Virtual Conference. [Video]
Urban Mobility in Context
de Souza e Silva, A., Damasceno, C. S., Bueno, D. M., & Grandinetti, J. (2020). Urban Mobility in Context: A study about early adopters of location-based taxi-hailing apps. In: Ling, R., Goggin, G., Fortunati, L. Lim, S. S., & Li, Yuling (Eds.). Oxford Handbook of Mobile Communication and Society (pp. ...
Generic Phones in Context
de Souza e Silva, A., Damasceno, C. S., & Bueno, D. (2019). Generic Phones in Context: The circulation and social practices of mobile devices in Rio de Janeiro. In R. Wilken, G. Goggin & H. Horst (Eds.), Location Technologies in International Context (pp. 158-172). London: Routledge.
HIBRID PLAY: 2018 CRDM Research Symposium
March 26-17 @ Talley Student Center, NC State University. Symposium website Conference Chair: Adriana de Souza e Silva Assistant Chair: Nick Taylor
Book Review of Mobility and Locative Media
Buccitelli, A. B. (2016). Mobility and Locative Media: Mobile communication in hybrid spaces, by A. de Souza e Silva and M. Sheller, New Media & Society, 18 (4), 669-672.
Location-Based Services in Brazil
de Souza e Silva, A., Matos-Silva, M., & Nicolaci-da-Costa, A. (2017). Location-Based Services in Brazil: Reframing privacy, mobility, and location. In C. Marvin & S. Hong (Eds.). Place, Space, and Mediated Communication: Exploring context collapse (pp. 29-44). New York: Routledge.
Dialogues on Mobile Communication
In this book, top scholars in the field of mobile communication discuss the major issues related to the use of mobile phones in today’s society, such as the tension between private and public, youth mobile culture, creative appropriations of mobile devices, and mobile methods. Each chapter unfolds as an open ...
Creative Appropriations in Hybrid Spaces
de Souza e Silva, A., Duarte, F., & Damasceno, C. (2017). Creative Appropriations in Hybrid Spaces: Mobile interfaces in art and games in Brazil. International Journal of Communication, 11, 1705-1728.
Location-based communication
de Souza e Silva, A., Ling, R., & Humphreys, L. (2016). Location-based communication. In K. B. Jensen, R. T. Craig, J. D. Pooley & E. W. Rothenbuhler (Eds.). The International Encyclopedia of Communication Theory and Philosophy (pp. 1-11). New York: Blackwell Wiley.
Pokémon Go as an HRG
de Souza e Silva, A. (2016). Pokémon Go as an HRG: Mobility, sociability, and surveillance in hybrid spaces. Mobile Media and Communication, 5 (1), 20-23. DOI:10.1177/2050157916676232. Abstract: In July 2016, Niantic Labs released the hybrid/augmented reality game Pokémon Go. Due to the game’s sudden enormous success, many mobile phone users all ...
Playful Urban Apaces
de Souza e Silva, A., & Hjorth, L. (2016). Playful Urban Spaces: A historical approach to mobile games. In G. Goggin, R. Ling, & L. Hjorth (Eds.). Mobile Technologies, 4-vol. set. Volume III: Mobile Media – Technologies, Networks, and Intimacies (pp. 81-105). New York: Routledge.
Department Professor Wins University Faculty Scholar Award
"In November, a faculty member from the Department of Communication was selected as a University Faculty Scholar. Dr. Adriana de Souza e Silva, associate professor and director of the CRDM program, is the first person in the department to receive this award and only the sixth from Humanities and Social ...
A Certain Type of Freedom
Gerodimos, R. (2015). A Certain Type of Freedom [15 mins]. This video looks at the challenges facing urban youth in public space and the role of digital media in facilitating and hindering engagement with the urban landscape. It cites my book with Eric Gordon, Net locality: Why location matters in ...
At the Edge of the Present
Gerodimos, R. (2015). At the Edge of the Present [16 mins]. This video looks at the role of urban public space and the challenges facing our engagement with it and with each other. It cites my book with Eric Gordon, Net Locality: Why location matters in a networked world.
2015-2016 University Faculty Scholar Award
The University Faculty Scholars Program was established in 2012 by Chancellor Woodson to recognize and reward emerging academic leaders among our faculty. Each year, approximately twenty tenured or tenure-track faculty scholars are identified to receive this honor. Faculty members selected as University Faculty Scholars will carry the title for a ...
Locational Privacy
de Souza e Silva, A., & Frith, J. (2016). Locational Privacy. In J. Farman (Ed.). Foundations of Mobile Media Studies: Essential texts on the formation of a field (pp. 171-193). New York: Routledge.
Location-Based Mobile Games
de Souza e Silva, A., & Frith, J. (2015). Location-Based Mobile Games: Interfaces to urban spaces. In V. Frissen, S. Lammes, M. De Lange, J. De Mul, & J. Raessens (Eds.). Playful Identities: The ludification of digital media cultures (pp. 169-180). Amsterdam: Amsterdam University Press.
Mobility and Locative Media: Mobile communication in hybrid spaces
Mobilities has become an important framework to understand and analyze contemporary social, spatial, economic and political practices. Especially as mobile media become seamlessly integrated into transportation networks, navigating urban spaces, and connecting with social networks while on the move, researchers need new approaches and methods to bring together mobilities with ...
Arte.mov, Mobilefest and the Emergence of a Mobile Culture in Brazil
Duarte, F., & de Souza e Silva, A. (2014). Arte.mov, Mobilefest and the Emergence of a Mobile Culture in Brazil. In G. Goggin, & L. Hjorth (Eds.). The Routledge Companion to Mobile Media (pp. 206-215). New York: Routledge. Translation in Portuguese: Duarte, F., & de Souza e Silva, A. (2016). Arte.mov, ...
Net Locality
de Souza e Silva, A., & Gordon, E. (2014). Net Locality. In P. Adey, D. Bissell, K. Hannam, P. Merriman & M. Sheller (Eds.). The Routledge Handbook of Mobilities (pp. 134-142). New York: Routledge.
Re-Narrating the City Through the Presentation of Location
de Souza e Silva, A., & Frith, J. (2014). Re-Narrating the City Through the Presentation of Location. In J. Farman (Ed.). The Mobile Story: Narrative practices with locative technologies (pp. 39-49). New York: Routledge.
Mobile Narratives
de Souza e Silva, A. (2013). Mobile Narratives: Reading and writing urban space with location-based technologies. In N. K. Hayles, & J. Pressman (Eds.). Comparative Textual Media: Transforming humanities in the postprint era (pp. 33-52). Minneapolis: University of Minnesota Press.
The waning distinction between private and public: Net locality and the restructuring of space
de Souza e Silva, A., & Gordon, E. (2013). The waning distinction between private and public: Net locality and the restructuring of space. In K. Gates (Ed.). The International Encyclopedia of Media Studies, volume VI: Media Studies Futures (pp.195-214). Boston: Blackwell. Abstract: Media history is an emerging field. Ambiguities about its object of ...
Location-Aware Mobile Technologies
de Souza e Silva, A. (2013). Location-Aware Mobile Technologies: Historical, social, and spatial approaches. Mobile Media and Communication, 1 (1), 116-121. DOI: 10.1177/2050157912459492. Translation in Portuguese: de Souza e Silva, A. (2013). Tecnologias Móveis de Posicionamento: Abordagens históricas, sociais e espacias. Verso e Reverso, XXVII (64), 19-23. DOI: 10.4013/ver.2013.27.64.03. Abstract: With the popularization of smartphones, ...
The Urban Dynamics of Net Localities
Gordon, E., & de Souza e Silva, A. (2012). The Urban Dynamics of Net Localities: How mobile and location-aware technologies are transforming place. In R. Wilken & G. Goggin (Eds.). Mobile Technology and Place (pp. 89-103). New York: Routledge.
An Urban Encounter
Shklovski, I., & de Souza e Silva, A. (2012). An Urban Encounter: Realizing online connectedness through local urban play. Information, Communication and Society, 16 (3), 340-361. DOI: 10.1080/1369118X.2012.756049. Abstract: Computing research has long been interested in location-aware mobile games, such as hybrid reality games, location-based games and urban games. With an increasingly pervasive ...
Book Review of Mobile Interfaces in Public Spaces
Schrock, A. R. (2012). Mobile interface theory: Location-aware mobile devices in urban environments, International Journal of Communication, 6, 2082-10.
Mobile Interfaces in Public Spaces: Locational privacy, control, and urban sociability
Mobile phones are no longer what they used to be. Not only can users connect to the Internet anywhere and anytime, they can also use their devices to map their precise geographic coordinates – and access location-specific information like restaurant reviews, historical information, and locations of other people nearby. The ...
Art by Telephone
de Souza e Silva, A.. (2011). Art by Telephone: From static to mobile interfaces. In M. Rieser (Ed.), The Mobile Audience: Media art and mobile technologies (pp. 67-80). Amsterdam: Rodopi.
Location-Aware Technologies
de Souza e Silva, A., & Frith, J. (2011). Location-Aware Technologies: Control and privacy in hybrid spaces. In J. Packer, & S. Wiley (Eds.), Communication Matters: Materialist approaches to media, networks, and mobility (pp. 265-275). New York: Routledge.
Placing Location-Aware Media in a History of the Virtual
de Souza e Silva, A., & Sutko, D. M. (2011). Placing Location-Aware Media in a History of the Virtual. In D. W. Park, S. Jones, & N. W. Jankowski (Eds.), The Long History of New Media: Technology, historiography, and newness in context (299-316). New York: Peter Lang Publishers.
Location-Aware Mobile Media and Urban Sociability
Sutko, D. M., & de Souza e Silva, A. (2011). Location-Aware Mobile Media and Urban Sociability. New Media & Society, 13 (5), 807-823. DOI:10.1177/1461444810385202. Abstract: Location-aware mobile media allow users to see their locations on a map on their mobile phone screens. These applications either disclose the physical positions of known ...
Mobile Phone Appropriation in the Favelas of Rio de Janeiro
de Souza e Silva, A., Sutko, D. M., Salis, F., & de Souza e Silva, C. (2011). Mobile Phone Appropriation in the Favelas of Rio de Janeiro, Brazil. New Media & Society, 13 (3), 411-423. DOI:10.1177/1461444810393901. Abstract: This qualitative case study describes the social appropriation of mobile phones among low-income communities in ...
Theorizing Locative Media Through Philosophies of the Virtual
de Souza e Silva, A., & Sutko, D. M. (2011). Theorizing Locative Media Through Philosophies of the Virtual. Communication Theory, 21 (1), 23-42. DOI: 10.1111/j.1468-2885.2010.01374.x. Abstract: The concept of the virtual along with the philosophical traditions it invokes has received sparse attention in the communication literature, even though the term “virtual” is ...
Net Locality: Why location matters in a networked world
The first book to provide an introduction to the new theory of Net Locality and the profound effect on individuals and societies when everything is located or locatable. Describes net locality as an emerging form of location awareness central to all aspects of digital media, from mobile phones, to Google ...
Book Review of Digital Cityscapes
Bunting, B. (2010). Book Review: Adriana de Souza e Silva and Daniel M. Sutko, eds, Digital Cityscapes: Merging Digital and Urban Playscapes, New York: Peter Lang, 2009. New Media & Society, 12 (8), 1396-1398.
Locational Privacy in Public Spaces
de Souza e Silva, A., & Frith, J. (2010). Locational Privacy in Public Spaces: Media discourses on location-aware mobile technologies. Communication, Culture and Critique, 3(4), 503-525. DOI: 10.1111/j.1753-9137.2010.01083.x. Abstract: This article analyzes 4 months of popular press articles from major publications about location-aware mobile phones. Our results identify 2 main areas: the ...
Locative mobile social networks
de Souza e Silva, A., & Frith, J. (2010). Locative Mobile Social Networks: Mapping communication and location in urban spaces. Mobilities, 5 (4), 485-506. DOI: 10.1080/17450101.2010.510332. Abstract: This study conceptualizes the new spatial logic created by the social use of location aware mobile technologies, analyzing how mobile communities are formed by ...
Digital Cityscapes: Merging digital and urban playspaces
The convergence of smartphones, GPS, the Internet, and social networks has given rise to a playful, educational, and social media known as location-based and hybrid reality games. The essays in this book investigate this new phenomenon and provide a broad overview of the emerging field of location-aware mobile games, highlighting ...
We Can’t See the Forest for the T-Mobiles
Higgins, A. (2009). “We can’t see the forest for the T-Mobiles” [PDF 1.7MB] The Washington Post, Tuesday, December 15.
Dr. Adriana de Souza e Silva Unveils Relationships in Digital Spaces
Spence, A. (2008). “Dr. Adriana de Souza e Silva unveils relationships in digital spaces”, In NCSU Department of Communication Newsletter, Fall 2008, p. 7.
De Souza e Silva to Present at ICA Conference
"De Souza e Silva to present at ICA conference", In NCSU Department of Communication Newsletter, Spring 2009, p. 2.
OnSite and Engaged
Dannels, D. P., & de Souza e Silva, A. (2009). OnSite and Engaged: Hybrid reality games in communication across the curriculum. In A. de Souza e Silva, & D. M. Sutko (Eds.), Digital Cityscapes: Merging digital and urban playspaces (pp. 321-338). New York: Peter Lang Publishers.
Merging Digital and Urban Playspaces
de Souza e Silva, A., & Sutko, D. M. (2009). Merging Digital and Urban Playspaces: An introduction to the field. In A. de Souza e Silva, & D. M. Sutko (Eds.), Digital Cityscapes: Merging digital and urban playspaces (pp. 1-20). New York: Peter Lang Publishers.
Playful urban spaces
de Souza e Silva, A., & Hjorth, L. (2009). Playful urban spaces: A historical approach to mobile games. Simulation & Gaming, 40 (5), 602-625. DOI: 10.1177/1046878109333723. Abstract: This article provides a historical overview of the development of urban, location-based, and hybrid-reality mobile games. It investigates the extent to which urban spaces ...
Hybrid Reality and Location-Based Gaming
de Souza e Silva, A. (2009). Hybrid Reality and Location-Based Gaming: Redefining mobility and game spaces in urban environments. Simulation & Gaming, 40 (3), 404-424. DOI: 10.1177/1046878108314643. Abstract: Hybrid reality games and location-based mobile games use urban spaces as the game scenario and are played with the aid of mobile technologies ...
Mobile Gaming Connects Players to Urban Spaces
“Mobile gaming connects players to urban spaces,” In NCSU Department of Communication Newsletter, Fall 2008, p. 3.
NC State Has Game: Serious games on campus
"NC State Has Game: Serious games on campus" [PDF 744Kb] by Williams, J., Learning Commons. in Focus, 28 (3), 1-6.
Cities as Digital Playgrounds
de Souza e Silva, A., & Sutko, D. (2008). Cities as Digital Playgrounds. Communication Currents, 3 (6).
Technology appropriation and social change
de Souza e Silva, A. (2008). Technology Appropriation and Social Change: A study of the use of cell phones among low-income communities in Rio de Janeiro [PDF]. Vodafone Receiver Magazine, 20.
Playing life and living play
de Souza e Silva, A., & Sutko, D. (2008). Playing Life and Living Play: how hybrid reality games reframe space, play, and the ordinary. Critical Studies in Media Communication, 25 (5), 447-465. Abstract: Hybrid reality games (HRGs) employ mobile technologies equipped with Internet access and location awareness to create a multiuser ...
Alien-Revolt: A case study of the first location-based mobile game in Brazil
de Souza e Silva, A. (2008). Alien-Revolt: A case study of the first location-based mobile game in Brazil. IEEE Technology and Society Magazine, 27 (1), 18-28. Abstract: Location-aware technology and Internet connectivity embedded in mobile phones allow users to navigate physical spaces and be connected to other users, bringing many activities formerly performed ...
Cell phones and Places
de Souza e Silva, A. (2007). Cell Phones and Places: The use of mobile technologies in Brazil In: H. Miller (Ed.), Societies and Cities in the Age of Instant Access (pp. 295-310). Dortdrecht, The Netherlands: Springer.
Interfaces of Hybrid Spaces
de Souza e Silva, A. (2006). Interfaces of Hybrid Spaces. In: A. P. Kavoori, & N. Arceneaux (Eds.), The Cell Phone Reader: Essays in social transformation (pp. 19-44). New York: Peter Lang Publishing.
Re-Conceptualizing the Mobile Phone
de Souza e Silva, A. (2006). Re-Conceptualizing the Mobile Phone: From telephone to collective interfaces. Australian Journal of Emerging Technologies and Society, 4 (2), 108-127. Abstract: interfaces change our relationship to space and create new social environments via media art and pervasive games. This paper conceptualizes mobile phones as beyond two-way voice ...
Hybrid Reality Games Reframed
de Souza e Silva, A., & Delacruz, G. (2006). Hybrid Reality Games Reframed: Potential uses in educational contexts. Games and Culture, 1 (3), 231-251. DOI: 10.1177/1555412006290443. Abstract: Hybrid reality games (HRGs) employ mobile technologies and GPS devices as tools for transforming physical spaces into interactive game boards. Rather than situating participants in simulated ...
From Cyber to Hybrid
de Souza e Silva, A. (2006). From Cyber to Hybrid: Mobile technologies as interfaces of hybrid spaces. Space & Culture, 9 (3), 261-278. DOI: 10.1177/1206331206289022. Reprint: de Souza e Silva, A. (2016). From Cyber to Hybrid: Mobile technologies as interfaces of hybrid spaces. In G. Goggin, R. Ling, & L. Hjorth (Eds.). Mobile Technologies, ...
Technology Impacts Communication
"Technology Impacts Communication" [PDF 4.5 Mb] in NCSU Wolfpack Communicator, A publication of the North Carolina State University Department of Communication. Winter 2005, pp. 8-10.
Entre o Real e o Virtual
de Souza e Silva, A. (2005). Entre o Real e o Virtual. [PDF] In: Mobilidade Brasil Newsletter. (April 08), vol.3, n.23. São Paulo, Brazil: Compera.
Posicionamento
de Souza e Silva, A. (2005). Posicionamento: Criando novos significados para a tecnologia celular [Location-awareness: Creating new meanings for cellular technology] [JPG] In: Meio&Mensagem (Mídia&Mercado). (September 19, 2005), Ano XXVII, n. 1176. São Paulo, Brazil.
Arte e Tecnologias Móveis
de Souza e Silva, A. (2005). Arte e Tecnologias Móveis: Hibridizando espaços públicos (Art and Mobile Technologies: the hybridization of public spaces. In: A. Parente, (Ed.), Tramas da Rede: Novas dimensões filosóficas, estéticas e políticas da comunicação (pp. 282-297). Porto Alegre, Brazil: Editora Sulinas.
The Invisible Imaginary
de Souza e Silva, A. (2005). The Invisible Imaginary: Museum spaces, hybrid reality and nanotechnology. In: N. K. Hayles, (Ed.), NanoCulture: Implications of the new technoscience (pp. 27-46). Bristol, UK: Intellect Books.
Mobile and pervasive gaming: Creating hybrid reality by blurring the borders between the physical and the virtual
de Souza e Silva, A. (2004). Mobile and pervasive gaming: Creating hybrid reality by blurring the borders between the physical and the virtual. Narr@ative: Digital Storytelling, UC Digital Cultures Graduate Conference. Los Angeles, CA: April 22-23.
Interfaces Móveis, Subjetividade Contemporânea (Mobile Interfaces, Contemporary Subjectivity)
"Interfaces Móveis, Subjetividade Contemporânea" (Mobile Interfaces, Contemporary Subjectivity). [PDF 92 Kb] Interviewed by Paulo Henrique Ferreira and Nelson Valêncio. In: Webinsider. 17 November 2004, (Brazil).
Pesquisadora define o perfil de celular no mundo (Researcher defines worldwide cell phone profile)
"Pesquisadora define o perfil de celular no mundo" (Researcher defines worldwide cell phone profile). [PDF 786 Kb] Interviewed by Paulo Henrique Ferreira and Nelson Valêncio. In: Rede@Telecom. August 2004, Year IV, # 40, São Paulo (Brazil): Editora Grifotech Ltda. June. pp. 4-6.
Arte, Interfaces Gráficas e Espaços Virtuais
de Souza e Silva, A. (2004). Arte, Interfaces Gráficas e Espaços Virtuais. Ars: Revista do Departamento de Artes Plásticas da Escola de Comunicação e Artes da Universidade de São Paulo, 2 (4), 78-97.
Are Cell Phones New Media?
de Souza e Silva, A. (2004). Are Cell Phones New Media? Hybrid communities and collective authorship [PDF]. trAce Online Writing Centre. Nottingham: The Nottingham Trent University (October 29). Award Winning Article
Art by Telephone
de Souza e Silva, A. (2004). Art by Telephone: From static to mobile interfaces. Leonardo Electronic Almanac (LEA), 12 (10).
Mobile Networks and Public Spaces
de Souza e Silva, A. (2004). Mobile Networks and Public Spaces: Bringing multiuser environments into the physical space. Convergence: The journal of research into new media technologies, 10 (1), 15-25. DOI: 10.1177/135485650401000203.
From Simulations to Hybrid Space
de Souza e Silva, A. (2004). From Simulations to Hybrid Space: How nomadic technologies change the real. Technoetic Arts: An international journal of speculative research, 1 (3), 209-221. Abstract: This paper states that the concept of real is modified by the emergence of nomadic technology devices, which are responsible for creating a ...
A Quantum Leap
"A Quantum Leap." [PDF 961 KB] by Johnson, R. L. Los Angeles Times Calendar. Monday, December 22. Pages 1 – E3. (about ‘nano’.)
Consciousness Reframed 2003: Art and consciousness in the post-biological era
"Consciousness Reframed 2003: Art and consciousness in the post-biological era." [PDF 33 Kb] by TIKKA, Pia. In: Leonardo Reviews. 01 Setembro.
Working signs
"Working signs." [PDF 623 Kb] In: Graduate quarterly magazine. UCLA Graduate Division, Winter 2003, pp. 8-9.
From MUDs as space to space as a MUDs: A study about cell phones
de Souza e Silva, A. (2003). From MUDs as space to space as a MUDs: A study about cell phones. In J. Cahill, U. Christensen, H. Cooley, T. Crockett, D. Hodapp, N. Phillips, et. al., (Eds.), Life by design: Everyday digital culture conference proceedings (pp. 115-123). Irvine: University of California, ...
Hybrid Spaces in Art and Science Fiction
de Souza e Silva, A. (2003). Hybrid Spaces in Art and Science Fiction: From cyberspace to mobile interfaces. Contemporânea: Journal of the graduate program in communications and contemporary cultures at the Federal University of Bahia, Brasil, 1 (1), 223-247.
Deeper into the Machine: the future of electronic literature
"Deeper into the Machine: the future of electronic literature". [PDF 703 Kb] [Audio] by HAYLES, N. Katherine. In: RETTBERG, Scott (org.) Proceedings of The Eletronic Literature Organization’s 2002 State of the Arts Symposium. ELO.
Selected Graduate Students Accomplishments 2001-2003
"Selected Graduate Students Accomplishments 2001-2003" [PDF 209 Kb] D|MA Design | Media Arts Graduate Studies.
Writing Machines
"Writing Machines." [PDF 70 Kb] by THOMAS, Sue. trAce Online Writing Centre, Review.
Embodiments of material metaphors
"Embodiments of material metaphors." [PDF 860 Kb] by HAYLES, N. Katherine. Writing machines. Cambridge, Massachusetts: The MIT Press. (Chapter 6).
Media Arts@Science: towards a collaborative culture
"Media Arts@Science: towards a collaborative culture". [PDF web 103 Kb | PDF Print Edition 360 Kb] by MARTIN, Susan. UCLArts Newsletter. School of the Arts and Architecture at UCLA. Volume Six, Number One, Fall.
Opening the Book on Literature’s Future
"Opening the Book on Literature’s Future". [PDF web 103 Kb | PDF Print Edition 360 Kb] by REYNOLDS, Susan Salter. Los Angeles Times, Abril, 14. p.E3 (about the installation database.
Winkler and de Souza e Silva win the ACADIA 2002 prize
"Winkler and de Souza e Silva win the ACADIA 2002 prize". [PDF 258 Kb] UCLA Design | Media Arts News Report 2001-2002, Graduate News – September, p. 6.
From MUDs as space to space as a MUD: Cell phones in art and public spaces
de Souza e Silva, A. (2002). From MUDs as space to space as a MUD: Cell phones in art and public spaces. Consciousness Reframed 5: Art and consciousness in the post-biological era, 5, 26. Caerleon, Wales.
database
de Souza e Silva, A., & Winkler, F. (2002). <strike>database</strike>. In Proceedings of SIGraDi: VI Ibero-American Congress of Digital Graphics / Arte y Diseño Digital (pp. 2014-2017). Caracas, Venezuela. Abstract: This paper is a theoretical essay on the installation database. database is an electronic reading device that deals with the ...
De Redes Sociais na Internet para Redes Móveis no Espaço Híbrido
de Souza e Silva, A. (2001-2002). De redes sociais na Internet para redes móveis no espaco híbrido: Um estudo sobre telefones celulares. Série Documenta: Journal of the graduate program in psycho-sociology and social ecology at the Federal University of Rio de Janeiro, Brazil, 8 (12-13), 111-130.
Z — ou como estar imerso no espaço digital
de Souza e Silva, A., & Ferreira, L. (2001). Z — ou como estar imerso no espaço digital. 404nOtFound: Jornal de Ciberpesquisa, Center for Studies and Research on Cyberculture, 1 (6).
Habitar o Digital
de Souza e Silva, A. (2000). Habitar o digital [Inhabiting the digital]. SIGraDi: IV Ibero-American Congress of Digital Graphics, 4, 307-309. Rio de Janeiro, Brazil.