in Database, Projects,

Mobile Networked Creativity Repository

To explore the idea of creativity as a collective and networked process that involves people and technologies, we created an online resource to crowdsource examples of "Mobile Networked Creativity" from around the world. Our goal is to decolonize traditional ideas of creativity, by building a crowdsourced repository of creative practices ...
in Database, Projects,

The Retro Mobile Gaming Database

The Retro Mobile Gaming Database (RMGD) contains a collection of mobile games from 1975 to 2008. This database allows users to search games by multiple search criteria including title, year developed, type of game, and more. This robust search system will help researchers not only to find games but also ...
in Game, Projects,

OnSite

OnSite (2009) explores the construction of Hybrid Reality Games (HRGs) for entertainment and educational purposes. HRGs are location-based games that take place simultaneously in two spaces: a digital online space and a physical environment. Equipped with GPS-enabled mobile phones, players in a pre-chosen physical location access location-based information about that ...
in Installation, Projects,

database

database (2001) is an electronic reading device that deals with the inversed functionality of three technologies: a printer, a video camera, and a database. As such, it raises issues about the erasure of text, the act of reading in real time (i.e., listening to a printed text), and physical databases. We ...
in Guest Talks, Lectures,

Introductory Remarks

de Souza e Silva, A. (2012). Introductory remarks: Mobile communication, community and locative media: From the everyday to the revolutionary. ICA Mobile Communication preconference. Phoenix, AZ: May 23-24.
in Guest Talks, Lectures,

Introductory Remarks

de Souza e Silva, A. (2012). Introductory remarks. Local and Mobile: Linking mobilities, mobile communication, and locative media. The 3rd CRDM Research Symposium and the 3rd joint international conference of the Cosmobilities Network and the Pan-American Mobilities Network. March 16-18, Raleigh, NC.
in Guest Talks, Lectures,

Introductory Remarks

de Souza e Silva, A. Introductory Remarks: Net-cultures: Mobility and Location in Social Networks. Research symposium of the Centre for Network Culture. IT University of Copenhagen. Copenhagen, Denmark: April 29.
in Keynotes Speeches, Lectures,

Location-aware technologies as interfaces of hybrid spaces: Beyond networks and mobilities

de Souza e Silva, A. (2011). Location-aware technologies as interfaces of hybrid spaces: Beyond networks and mobilities. 2nd International Conference of the Pan-American Mobilities Network and the Cosmobilities Network: Mobilities in Motion--New Approaches to Emergent and Future Mobilities. Center for Mobilities Research and Policy at Drexel University. Philadelphia, PA: March 21-23.
in Degree Work, PhD,

Ph.D.

From multiuser environments as (virtual) spaces to (hybrid) spaces as multiuser environments: Nomadic technology devices and hybrid communication places Communication and Culture, Department of Communication, Federal University of Rio de Janeiro, Brazil (2004). This dissertation addresses how mobile communication technologies, such as cell phones, play an active role in creating ...
in Projects, Videos,

110110101 – Organic Intelligence

110110101 (2002) is a collaborative project formed by four cars equipped with infrared lights and walkie-talkies that run on Los Angeles’ freeways – the 101, the 10 and the 1. We compose a four-car group, which acts like a conscious OI (organic intelligence) intervening in the freeway space. Our goals are to address ...
in Projects, Videos,

…and I visit you there…

…and I visit you there… (2002) is a story told by many cultures, in many languages. People from different places were asked to talk about a hypothetical travel in their home countries, in their native languages. Although there are several narrators, the journey is only one, and it is developed by connecting ...
in Guest Talks, Lectures,

database

de Souza e Silva, A., & Winkler, F. (2002).  database. ACADIA / DDE (Association for Computer Aided Design in Architecture / Digital Design Exhibition). University of Pomona, CA: October 26.
in Web Design,

CiberIDEA

Spring 2001 CiberIDEA is a research group on cyber cultures at UFRJ School of Communication Concept, graphic design and HTML coding View Website
in Web Design,

Semiosfera

2001 Semiosfera: Electronic journal of the UFRJ Graduate School of Communication Concept, graphic design and HTML coding View Website
in Conference Presentations,

Habitar o digital

de Souza e Silva, A. (2001). Habitar o Digital (Inhabiting the Digital). SiGRraDi (Constructing the Digital Space) – IV Ibero-american Congress of Digital Graphics. Rio de Janeiro, RJ, Brazil: September 26-28.
in Degree Work, Master,

M.A.

Design: Interface da Contemporaneidade (Design: Interface of contemporary times) Communication and Image Technology, Department of Communication, Federal University of Rio de Janeiro, Brazil (1999). This thesis analyzes graphic design as an interface of contemporary times, that is, as a (printed / on screen) representation of today’s society. I argue that ...
in Bachelor, Degree Work,

B.A.

O Construtivismo no Brasil: Uma solução européia? Ou uma não-solução? (Functionalism in Brazil: An European solution? Or a non-solution?) Social Communication / Journalism. School of Communications, Federal University of Rio de Janeiro, Brazil (1996). This Monograph analyzes the development of constructivist design in Brazil through its European antecedents: the functionalist ...