de Souza e Silva, A., & Boase, J. (2025). A Conversation with Adriana de Souza e Silva and Jeffrey Boase: Positioning your Research. The University of Texas at Austin, Moody College of Communication. November 6.
de Souza e Silva, A. (2025). Mobile Networked Creativity: Reframing Creativity as a Hybrid Space practice. Department Lecture Series. Department of Communication Studies. Northeastern University. Boston, MA, USA. March 11.
de Souza e Silva, A., & Sheller, M. (2025). Mobility Justice and Mobile Networked Creativity: Collectively Shaping New Scholarly Fields. The Global School. Worcester Polytechnic Institute (WPI). Worcester, MA, USA. March 19.
de Souza e Silva, A. (2024). Creativity as Survival: Mobile Networked Practices in Hybrid Spaces. INAM7000 course Interdisciplinary PhD in Media & Design. Northeastern University. Boston, MA, USA. October 29.
de Souza e Silva, A. (2024). The Intertwined Histories of Mobile Communication & AI. Mobile Communication & AI Graduate Course. College of Communication. Boston University. Boston, MA, USA. September 18.
de Souza e Silva, A. (2024). From Beepers to Bots: What the Past Tells Us About the Future of Mobile Communication and AI. Symposium Discussant at Center for Mobile Communication Studies. Boston University. Boston, MA, USA. October 7.
de Souza e Silva, A. (2024). Creativity as Survival: Mobile Networked Practices in Hybrid Spaces. Guest Lecture. RMIT University. Melbourne, Australia. June 17
de Souza e Silva, A. (2024). Creativity as Survival: Mobile Networked Practices in Hybrid Spaces. Interdisciplinary Big Ideas Lecture Series. NC State University. Raleigh, NC, USA. March 19.
de Souza e Silva, A. (2023). Creativity as Survival: The Politics of Mobile Networked Practices. DNC 2023: Diseño, Arte y Ciencia. Conectografias: Sistemas de Redes e Conectividade. PUC-Campinas, SP. September 25th. [Video]
de Souza e Silva, A. (2022). Hybrid Spaces 2.0: Connecting networked urbanism, creativity and big data in a (post) pandemic world. A Matrix of Challenges Conference. Boston University College of Communication, Division of Emerging Media Studies. Boston, MA. April 4. [Video]
de Souza e Silva (2017). Pokémon Go as an HRG: Mobility, sociability, and surveillance. Webinar Geothink&Learn 1: Pokémon Go. McGill University. Montréal, Canada: October 04. Check out the Webinar Video.
de Souza e Silva, A. (2017). Mobile Culture in Brazil: Creative uses of mobile technologies in art, games, and low-income communities. TAG Research Center and SSHRC IG Project. Concordia University, Montréal, Canada: March 30.
de Souza e Silva, A. (2016). Creative Appropriations: Mobile interfaces in art and games in Brazil. Media@McGill International Colloquium. Aisthesis and the Common: Reconfiguring the public sphere. McGill University. Montréal, Canada: March 18-19, 2016. Check out the video from the event!
de Souza e Silva, A. (2014). Interview with Lizzy Bleumers (via Skype). Ludic City 3: SMIT Lecture Series. iMinds-SMIT-VUB and DIGRA Flanders. University of Brussels, Belgium. December 2
de Souza e Silva, A., Matos-Silva, M., & Nicolaci-da-Costa, A. (2013). Location-based services in Brazil: Reframing privacy, mobility, and location. Symposium Context Collapse: Reassembling the Spatial. Organized by Carolyn Marvin and Barbie Zelizer. Philadelphia, MA: December 2013.
de Souza e Silva, A. (2014). Mobile communication, mobility, and locative media: Mapping the fields, methods, and challenges (via Skype). International Ph.D. course: Methodologies—Mobile Media & Mobility. Aarhus University. Aarhus, Denmark: April 1.
de Souza e Silva, A. (2013). Interfaces móveis em espaços híbridos: Sociabilidade, privacidade e vigilância. National Institute of Science and Web Technology (INCT) / Program of Engineering Systems and Computer Science. Federal University of Rio de Janeiro (UFRJ), Brazil: June 20, 2013.
de Souza e Silva, A. (2013). Interfaces móveis em espaços híbridos: Sociabilidade, privacidade e vigilância. National Institute of Science and Web Technology (INCT) / Department of Communication. Pontifical Catholic University (PUC), Rio de Janeiro, Brazil: June 21, 2013.
de Souza e Silva, A. (2013). Interfaces móveis em espaços híbridos: Sociabilidade, privacidade e vigilância. National Institute of Science and Web Technology (INCT) / Department of Psychology. Pontifical Catholic University (PUC), Rio de Janeiro, Brazil: May 21, 2013.
de Souza e Silva, A. (2013). Round table: Arte e mídias locativas (Art and locative media). Department of Arts, School of Communication and Arts (ECA). University of São Paulo (USP), SP: June 13.
de Souza e Silva, A. (2012). Introductory remarks: Mobile communication, community and locative media: From the everyday to the revolutionary. ICA Mobile Communication preconference. Phoenix, AZ: May 23-24.
de Souza e Silva, A. (2012). Introductory remarks. Local and Mobile: Linking mobilities, mobile communication, and locative media. The 3rd CRDM Research Symposium and the 3rd joint international conference of the Cosmobilities Network and the Pan-American Mobilities Network. March 16-18, Raleigh, NC.
de Souza e Silva, A. Net Locality: Mobile interfaces in hybrid space. Mobile Processing Conference. University of Illinois, Chicago, IL: November 10, 2011.
de Souza e Silva, A. Introductory Remarks: Net-cultures: Mobility and Location in Social Networks. Research symposium of the Centre for Network Culture. IT University of Copenhagen. Copenhagen, Denmark: April 29.
de Souza e Silva, A. (2010). Location-based mobile games: Interfaces to urban spaces. Homo Ludens 2.0. The University of Utrecht, The Netherlands: November 17-18.
de Souza e Silva, A. (2010). Network locality: Reconfiguring surveillance, privacy, exclusion and public spaces in contemporary society. Series of talks in Digital Humanities, Media and Culture. University of Maryland. College Park, MD: March 05.
de Souza e Silva, A. (2010). Location-based mobile games: Interfaces to urban spaces. CHAT Festival. UNC Institute for the Arts and Humanities. Chapel Hill, NC: February 20.
de Souza e Silva, A. (2009). On the social implications of network locality: Sociability, privacy, surveillance, exclusion. School of Media and Public Affairs. George Washington University. Washington DC: October, 29.
de Souza e Silva, A. (2009). Playing life and living play: How hybrid reality games reconfigure space, play, and the ordinary. Floating Points 6: Games of Culture | Art of Games. Boston, MA. Mar. 21.
de Souza e Silva, A. (2009). Hybrid reality and location-based mobile gaming: Potential uses in educational contexts. Is Learning a Serious Game? Teaching, Learning & Technology Roundtable (TLTR). NC State University. Raleigh, NC: Feb. 04.
de Souza e Silva, A. (2006). Hybrid reality gaming: Embedding games in public spaces. North Carolina Serious Game Space Workshop. NCSU Computer Science Department’s Center for Digital Entertainment and the North Carolina Serious Games Initiative. Raleigh, NC: May 02.
de Souza e Silva, A. (2006). From MUDs as (virtual) spaces to (hybrid) spaces as MUDs: Mobile technologies as interfaces of hybrid spaces. Benjamin Franklin Scholars Spring Lecture Series. North Carolina State University. Raleigh, NC: March 29.
de Souza e Silva, A., & Winkler, F. (2002). database. ACADIA / DDE (Association for Computer Aided Design in Architecture / Digital Design Exhibition). University of Pomona, CA: October 26.