Souza e Silva, A., Glover-Rijkse, R., Njathi, A., & De Cunto Bueno, D. (2021). Exploring the material conditions of Pokémon Go play in Rio de Janeiro and Nairobi. Information, Communication and Society. DOI: 10.1080/1369118X.2021.1909098
“‘Com eles, você não está apenas em uma cidade com a informação do que você vê, você pode sobrepor informações de imagens, de áudio. O mundo vira um espaço híbrido’, explica Adriana de Souza e Silva, especialista em jogos móveis na Universidade do Estado da Carolina do Norte, nos EUA.”
Capuchinho, C. (2020). Nossa Viagem, UOL. Oct. 29, 2020.
de Souza e Silva, A. (2020). Urban Mobility as a Creative Practice. Doubling of Reality: Everyday Lives in Post-Mobile Society. Kansai University. Osaka, Japan. October 2-16.
de Souza e Silva, A., Glover-Rijkse, R., & Njathi, A. (2020). Playful Mobilities in the Global South: A comparative study of Pokémon Go play between Rio de Janeiro and Nairobi. Association of Internet Researchers (AoIR) Annual Conference. October.
Editors: Larissa Hjorth, Adriana de Souza e Silva & Klare Lanson
Published: June 15, 2020
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In this companion, a diverse, international, and interdisciplinary group of contributors and editors examine the rapidly expanding, far-reaching field of mobile media as it intersects with art across a range of spaces—theoretical, practical and conceptual.
As a vehicle for, and of, the everyday, mobile media is recalibrating the relationship between art and digital networked media, and reshaping how creative practices such as writing, photography, video art and filmmaking are being conceptualized and practised. In exploring these innovations, The Routledge Companion to Mobile Media Art pulls together comprehensive, culturally-nuanced and interdisciplinary approaches; considerations of broader media ecologies and histories and political, social, and cultural dynamics; and critical and considered perspectives on the intersections between mobile media and art.
This book is the definitive publication for researchers, artists, and students interested in comprehending all the various aspects of mobile media art, covering digital media and culture, internet studies, games studies, anthropology, sociology, geography, media and communication, cultural studies and design.
de Souza e Silva, A., & Xiong, M. N. (2020). Mobile Networked Creativity: A theoretical framework for understanding creativity as survival. Communication Theory. DOI: 10.1093/ct/qtaa006.
Editors: Adriana de Souza e Silva & Ragan Glover-Rijkse
Published: March 18, 2020
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This book explores hybrid play as a site of interdisciplinary activity―one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world.
The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces, generating interesting conversations about the past, current and future nature of hybrid play. Together, the authors offer important insights into how place and space are co-constructed through play; how, when, and for what reasons people occupy hybrid spaces; and how cultural practices shape elements of play and vice versa.
A diverse group of scholars and practitioners provides a rich interdisciplinary perspective, which will be of great interest to those working in the areas of games studies, media studies, communication, gender studies, and media arts.
de Souza e Silva, A., & Xiong, Mai Nou (2019). Mobile Networked Creativity: Understanding creativity as open communication. Top Paper: International Communication Association (ICA) conference. Gold Coast, Australia: May 24.
de Souza e Silva, A. (2019). Location-based Urban Mobile Apps in Rio de Janeiro: Towards a Model that Supports Perpetual Contact for Sustainable Mobilities. International Communication Association (ICA) conference. Washington, DC: May 24.