Hybrid reality and location-based mobile gaming: Potential uses in educational contexts
![](https://souzaesilva.com/wp-content/uploads/2009/04/hybrid_reality_img.jpg)
de Souza e Silva, A. (2009). Hybrid reality and location-based mobile gaming: Potential uses in educational contexts. Is Learning a Serious Game? Teaching, Learning & Technology Roundtable (TLTR). NC State University. Raleigh, NC: Feb. 04.