in Game, Projects,

OnSite

OnSite (2009) explores the construction of Hybrid Reality Games (HRGs) for entertainment and educational purposes. HRGs are location-based games that take place simultaneously in two spaces: a digital online space and a physical environment. Equipped with GPS-enabled mobile phones, players in a pre-chosen physical location access location-based information about that ...
in All Publications, Book Chapters,

Location-Based Services in Brazil

de Souza e Silva, A., Matos-Silva, M., & Nicolaci-da-Costa, A. (2017). Location-Based Services in Brazil: Reframing privacy, mobility, and location. In C. Marvin & S. Hong (Eds.). Place, Space, and Mediated Communication: Exploring context collapse (pp. 29-44). New York: Routledge.
in All Courses, Graduate Courses,

CRD703: Communication Networks

Department: Communication, Rhetoric and Digital Media Ph.D. ProgramInstitution: NC State UniversityTerm: Spring 2022, Spring 2021, Spring 2019, Spring 2018 | Spring 2016 The rapid development and proliferation of information and communication technologies have contributed to the growth and importance of networks. We can now speak of not only communication networks but ...
in All Courses, Graduate Courses,

CRD701: History and Theory of Communication Technology

Department: Communication, Rhetoric, and Digital Media Ph.D. Program Institution: NC State University Terms: Fall 2008 Historical and theoretical perspectives on technological change and its social implications provide a foundation for intensive study and critical analysis of new communication technologies. A grasp of the social, political and economic contexts in which technologies emerge allows ...
in All Courses, Graduate Courses,

COM587: Internet & Society

Department: Department of Communication Institution: NC State University Terms: Fall, 2018, Spring 2017, Fall 2015, Fall 2014 The internet is all around us. Using mobile phones and location-aware technologies, people are browsing information wherever they happen to be. As a result, physical location has become an important factor in how ...
in All Courses, Graduate Courses,

COM547: Mobile Technologies and Social Practices

Department: Department of Communication Institution: NC State University Terms: Fall 2017, Spring 2012, Fall 2009, Fall 2006 This course explores the emergence of mobile communication technologies and its influence on communication patterns and social behavior. It conceptualizes cell phones beyond mobile telephones (two-way voice communication devices). Rather, it defines the mobile interface as a ...
in All Courses, Undergraduate Courses,

COM427: Game Studies

Department: Department of Communication Institution: NC State University Term: Fall 2007 Games are pervasive activities in the contemporary culture and are starting to be seriously studied as an emerging academic field. Games are intrinsically social activities, and therefore very relevant to understand contemporary communication, society, and culture. Although the first computer games were ...
in All Courses, Undergraduate Courses,

COM477: Mobile Communication

Department: Department of Communication Institution: NC State University Terms: Fall 2017, Spring 2012, Fall 2009, Fall 2006 This course explores the emergence of mobile communication technologies and its influence on communication patterns and social behavior. It conceptualizes cell phones beyond mobile telephones (two-way voice communication devices). Rather, it defines the mobile ...
in All Courses, Graduate Courses,

COM537: Gaming & Social Networks

Department: Department of Communication University: NC State University Terms: Fall 2007, Spring 2007 This graduate seminar explores the inter-relations among mobile technologies (cell phones, PDAs), location-based activities, and playful/social spaces. It investigates how multiuser games/environments can be brought into physical spaces, thus transforming our perception of urban public spaces. By creating social networks in ...
in All Courses, Undergraduate Courses,

COM487: Internet and Society

Department: Department of Communication Institution: NC State University Terms: Spring 2021, Spring 2020, Spring 2019, Fall 2018, Spring 2010 [section 1] [section 2], Spring 2008 [section 1] [section 2], Spring 2007 [section 1] [section 2], Spring 2006 [section 1] [section 2], Fall 2005 This course explores the social uses of the internet, focusing on ...
in All Courses, Undergraduate Courses,

COM327: Critical Analysis of Communication Media

Department: Department of Communication Institution: NC State University Term: Fall 05 This course critically analyzes new media as agents of change in cultural, social, and spatial infrastructures. By remembering that every media was once new, COM327 explores how the emergence of new interfaces change communication relationships, information dissemination, reading practices, ...
in All Courses, Undergraduate Courses,

COM257: Media History and Theory

Department: Department of CommunicationInstitution: NC State UniversityTerms: Fall 11, Spring 09 [section1] [section2], Fall 08 This course explores new media as agents of change in cultural, social, and spatial infrastructures. By remembering that every media was once new and that we need new theories to conceptualize new media, students will investigate how the emergence of ...
in All Courses, Undergraduate Courses,

BMMS: Mobile Media and Social IT

Department: BS in Digital Media  and DesignInstitution: IT University of CopenhagenTerm: Fall 10 This course provides a theoretical, analytical and practical overview of the state of mobile technologies in contemporary society. It explores the emergence of mobile social media and their influence on communication patterns and social behavior. Throughout the course, students learn ...
in All Courses, Graduate Courses,

Tecnologias Móveis e Sociedade Contemporânea

Department: Graduate Program in Cyber and Digital MediaInstitution: Universidade Tuiuti do ParanáTerm: Summer 2006 Este curso de curta duração explora a emergência das tecnologias móveis de comunicação e sua influência em padrões de comunicação e comportamento social. O objetivo é conceitualizar os telefones celulares como mais do que meros telefones móveis (aparelhos ...
in Installation, Projects,

database

database (2001) is an electronic reading device that deals with the inversed functionality of three technologies: a printer, a video camera, and a database. As such, it raises issues about the erasure of text, the act of reading in real time (i.e., listening to a printed text), and physical databases. We ...
in All Courses, TA,

DMA 159 Senior Project

Department: Department of Design | Media ArtsInstitution: UCLATerm: Fall 02Instructor: Prof. Victoria Vesna This class focused on helping Design students to create professional web and print portfolios. In addition to developing a personal style for the presentation, there were weekly assignments for creating content such as posters and announcements for ...
in All Courses, TA,

DMA 189 Design | Media Arts in Times of War

Department: Department of Design | Media ArtsInstitution: UCLATerm: Winter 02Instructor: Prof. Victoria Vesna This was a special Topics in Design seminar, which was named after the recent 9/11 events. The goal was to give students a broad overview of the various social, political and economic issues confronting designers and media artists today. The ...
in All Publications, Book Chapters,

Location-Based Mobile Games

de Souza e Silva, A., & Frith, J. (2015). Location-Based Mobile Games: Interfaces to urban spaces. In V. Frissen, S. Lammes, M. De Lange, J. De Mul, & J. Raessens (Eds.). Playful Identities: The ludification of digital media cultures (pp. 169-180). Amsterdam: Amsterdam University Press.
in All Courses, Undergraduate Courses,

Graphic Visual Communication

Department: School of CommunicationInstitution: Federal University of Rio de JaneiroTerm: Fall 99, Spring 99 In this course, I taught the history of graphic design as an interface. The course encompassed, in a linear perspective, the history of alphabets, the invention of the printing press, the development of typography, the modern art ...
in Books, Edited Volumes,

Mobility and Locative Media: Mobile communication in hybrid spaces

Mobilities has become an important framework to understand and analyze contemporary social, spatial, economic and political practices. Especially as mobile media become seamlessly integrated into transportation networks, navigating urban spaces, and connecting with social networks while on the move, researchers need new approaches and methods to bring together mobilities with ...
in All Publications, Book Chapters,

Net Locality

de Souza e Silva, A., & Gordon, E. (2014). Net Locality. In P. Adey, D. Bissell, K. Hannam, P. Merriman & M. Sheller (Eds.). The Routledge Handbook of Mobilities (pp. 134-142). New York: Routledge.
in All Publications, Book Chapters,

Mobile Narratives

de Souza e Silva, A. (2013). Mobile Narratives: Reading and writing urban space with location-based technologies. In N. K. Hayles, & J. Pressman (Eds.). Comparative Textual Media: Transforming humanities in the postprint era (pp. 33-52). Minneapolis: University of Minnesota Press.
in All Publications, Encyclopedia Entries,

The waning distinction between private and public: Net locality and the restructuring of space

de Souza e Silva, A., & Gordon, E. (2013). The waning distinction between private and public: Net locality and the restructuring of space. In K. Gates (Ed.). The International Encyclopedia of Media Studies, volume VI: Media Studies Futures (pp.195-214). Boston: Blackwell. Abstract: Media history is an emerging field. Ambiguities about its object of ...
in All Publications, Journal Articles,

Location-Aware Mobile Technologies

de Souza e Silva, A. (2013). Location-Aware Mobile Technologies: Historical, social, and spatial approaches. Mobile Media and Communication, 1 (1), 116-121. DOI: 10.1177/2050157912459492. Translation in Portuguese: de Souza e Silva, A. (2013). Tecnologias Móveis de Posicionamento: Abordagens históricas, sociais e espacias. Verso e Reverso, XXVII (64), 19-23. DOI: 10.4013/ver.2013.27.64.03. Abstract: With the popularization of smartphones, ...
in Guest Talks, Lectures,

Introductory Remarks

de Souza e Silva, A. (2012). Introductory remarks: Mobile communication, community and locative media: From the everyday to the revolutionary. ICA Mobile Communication preconference. Phoenix, AZ: May 23-24.
in Guest Talks, Lectures,

Introductory Remarks

de Souza e Silva, A. (2012). Introductory remarks. Local and Mobile: Linking mobilities, mobile communication, and locative media. The 3rd CRDM Research Symposium and the 3rd joint international conference of the Cosmobilities Network and the Pan-American Mobilities Network. March 16-18, Raleigh, NC.
in All Publications, Journal Articles,

An Urban Encounter

Shklovski, I., & de Souza e Silva, A. (2012). An Urban Encounter: Realizing online connectedness through local urban play. Information, Communication and Society, 16 (3), 340-361. DOI: 10.1080/1369118X.2012.756049. Abstract: Computing research has long been interested in location-aware mobile games, such as hybrid reality games, location-based games and urban games. With an increasingly pervasive ...
in Guest Talks, Lectures,

Introductory Remarks

de Souza e Silva, A. Introductory Remarks: Net-cultures: Mobility and Location in Social Networks. Research symposium of the Centre for Network Culture. IT University of Copenhagen. Copenhagen, Denmark: April 29.
in Keynotes Speeches, Lectures,

Location-aware technologies as interfaces of hybrid spaces: Beyond networks and mobilities

de Souza e Silva, A. (2011). Location-aware technologies as interfaces of hybrid spaces: Beyond networks and mobilities. 2nd International Conference of the Pan-American Mobilities Network and the Cosmobilities Network: Mobilities in Motion--New Approaches to Emergent and Future Mobilities. Center for Mobilities Research and Policy at Drexel University. Philadelphia, PA: March 21-23.
in All Publications, Book Chapters,

Location-Aware Technologies

de Souza e Silva, A., & Frith, J. (2011). Location-Aware Technologies: Control and privacy in hybrid spaces. In J. Packer, & S. Wiley (Eds.), Communication Matters: Materialist approaches to media, networks, and mobility (pp. 265-275). New York: Routledge.
in All Publications, Journal Articles,

Locational Privacy in Public Spaces

de Souza e Silva, A., & Frith, J. (2010). Locational Privacy in Public Spaces: Media discourses on location-aware mobile technologies. Communication, Culture and Critique, 3(4), 503-525. DOI: 10.1111/j.1753-9137.2010.01083.x. Abstract: This article analyzes 4 months of popular press articles from major publications about location-aware mobile phones. Our results identify 2 main areas: the ...
in All Publications, Journal Articles,

Locative mobile social networks

de Souza e Silva, A., & Frith, J. (2010). Locative Mobile Social Networks: Mapping communication and location in urban spaces. Mobilities, 5 (4), 485-506. DOI: 10.1080/17450101.2010.510332. Abstract: This study conceptualizes the new spatial logic created by the social use of location aware mobile technologies, analyzing how mobile communities are formed by ...
in Books, Edited Volumes,

Digital Cityscapes: Merging digital and urban playspaces

The convergence of smartphones, GPS, the Internet, and social networks has given rise to a playful, educational, and social media known as location-based and hybrid reality games. The essays in this book investigate this new phenomenon and provide a broad overview of the emerging field of location-aware mobile games, highlighting ...
in All Publications, Book Chapters,

OnSite and Engaged

Dannels, D. P., & de Souza e Silva, A. (2009). OnSite and Engaged: Hybrid reality games in communication across the curriculum. In A. de Souza e Silva, & D. M. Sutko (Eds.), Digital Cityscapes: Merging digital and urban playspaces (pp. 321-338). New York: Peter Lang Publishers.
in All Publications, Journal Articles,

Playful urban spaces

de Souza e Silva, A., & Hjorth, L. (2009). Playful urban spaces: A historical approach to mobile games. Simulation & Gaming, 40 (5), 602-625. DOI: 10.1177/1046878109333723. Abstract: This article provides a historical overview of the development of urban, location-based, and hybrid-reality mobile games. It investigates the extent to which urban spaces ...
in All Publications, Journal Articles,

Hybrid Reality and Location-Based Gaming

de Souza e Silva, A. (2009). Hybrid Reality and Location-Based Gaming: Redefining mobility and game spaces in urban environments. Simulation & Gaming, 40 (3), 404-424. DOI: 10.1177/1046878108314643. Abstract: Hybrid reality games and location-based mobile games use urban spaces as the game scenario and are played with the aid of mobile technologies ...
in All Publications, Journal Articles,

Playing life and living play

de Souza e Silva, A., & Sutko, D. (2008). Playing Life and Living Play: how hybrid reality games reframe space, play, and the ordinary. Critical Studies in Media Communication, 25 (5), 447-465. Abstract: Hybrid reality games (HRGs) employ mobile technologies equipped with Internet access and location awareness to create a multiuser ...
in All Publications, Book Chapters,

eXistenZ

de Souza e Silva, A. (2007). eXistenZ: From fiction to reality. In: F. Borries, S. Walz, & M. Böttger (Eds.), Space Time Play: Computer games, architecture and urbanism — the next level (pp. 316-317). Basel/Berlin/Boston: Birkhäuser Publishers for Architecture.
in All Publications, Journal Articles,

Re-Conceptualizing the Mobile Phone

de Souza e Silva, A. (2006). Re-Conceptualizing the Mobile Phone: From telephone to collective interfaces. Australian Journal of Emerging Technologies and Society, 4 (2), 108-127. Abstract: interfaces change our relationship to space and create new social environments via media art and pervasive games. This paper conceptualizes mobile phones as beyond two-way voice ...
in All Publications, Journal Articles,

Hybrid Reality Games Reframed

de Souza e Silva, A., & Delacruz, G. (2006). Hybrid Reality Games Reframed: Potential uses in educational contexts. Games and Culture, 1 (3), 231-251. DOI: 10.1177/1555412006290443. Abstract: Hybrid reality games (HRGs) employ mobile technologies and GPS devices as tools for transforming physical spaces into interactive game boards. Rather than situating participants in simulated ...
in All Publications, Journal Articles,

From Cyber to Hybrid

de Souza e Silva, A. (2006). From Cyber to Hybrid: Mobile technologies as interfaces of hybrid spaces. Space & Culture, 9 (3), 261-278. DOI: 10.1177/1206331206289022. Reprint: de Souza e Silva, A. (2016). From Cyber to Hybrid: Mobile technologies as interfaces of hybrid spaces. In G. Goggin, R. Ling, & L. Hjorth (Eds.). Mobile Technologies, ...
in All Publications, Popular Press,

Posicionamento

de Souza e Silva, A. (2005). Posicionamento: Criando novos significados para a tecnologia celular [Location-awareness: Creating new meanings for cellular technology] [JPG] In: Meio&Mensagem (Mídia&Mercado). (September 19, 2005), Ano XXVII, n. 1176. São Paulo, Brazil.
in All Publications, Book Chapters,

Arte e Tecnologias Móveis

de Souza e Silva, A. (2005). Arte e Tecnologias Móveis: Hibridizando espaços públicos (Art and Mobile Technologies: the hybridization of public spaces. In: A. Parente, (Ed.), Tramas da Rede: Novas dimensões filosóficas, estéticas e políticas da comunicação (pp. 282-297). Porto Alegre, Brazil: Editora Sulinas.
in All Publications, Journal Articles,

From Simulations to Hybrid Space

de Souza e Silva, A. (2004). From Simulations to Hybrid Space: How nomadic technologies change the real. Technoetic Arts: An international journal of speculative research, 1 (3), 209-221. Abstract: This paper states that the concept of real is modified by the emergence of nomadic technology devices, which are responsible for creating a ...
in Degree Work, PhD,

Ph.D.

From multiuser environments as (virtual) spaces to (hybrid) spaces as multiuser environments: Nomadic technology devices and hybrid communication places Communication and Culture, Department of Communication, Federal University of Rio de Janeiro, Brazil (2004). This dissertation addresses how mobile communication technologies, such as cell phones, play an active role in creating ...
in Projects, Videos,

110110101 – Organic Intelligence

110110101 (2002) is a collaborative project formed by four cars equipped with infrared lights and walkie-talkies that run on Los Angeles’ freeways – the 101, the 10 and the 1. We compose a four-car group, which acts like a conscious OI (organic intelligence) intervening in the freeway space. Our goals are to address ...
in Projects, Videos,

…and I visit you there…

…and I visit you there… (2002) is a story told by many cultures, in many languages. People from different places were asked to talk about a hypothetical travel in their home countries, in their native languages. Although there are several narrators, the journey is only one, and it is developed by connecting ...
in Guest Talks, Lectures,

database

de Souza e Silva, A., & Winkler, F. (2002).  database. ACADIA / DDE (Association for Computer Aided Design in Architecture / Digital Design Exhibition). University of Pomona, CA: October 26.
in Web Design,

CiberIDEA

Spring 2001 CiberIDEA is a research group on cyber cultures at UFRJ School of Communication Concept, graphic design and HTML coding View Website
in Web Design,

Semiosfera

2001 Semiosfera: Electronic journal of the UFRJ Graduate School of Communication Concept, graphic design and HTML coding View Website
in Conference Presentations,

Habitar o digital

de Souza e Silva, A. (2001). Habitar o Digital (Inhabiting the Digital). SiGRraDi (Constructing the Digital Space) – IV Ibero-american Congress of Digital Graphics. Rio de Janeiro, RJ, Brazil: September 26-28.
in Degree Work, Master,

M.A.

Design: Interface da Contemporaneidade (Design: Interface of contemporary times) Communication and Image Technology, Department of Communication, Federal University of Rio de Janeiro, Brazil (1999). This thesis analyzes graphic design as an interface of contemporary times, that is, as a (printed / on screen) representation of today’s society. I argue that ...
in Bachelor, Degree Work,

B.A.

O Construtivismo no Brasil: Uma solução européia? Ou uma não-solução? (Functionalism in Brazil: An European solution? Or a non-solution?) Social Communication / Journalism. School of Communications, Federal University of Rio de Janeiro, Brazil (1996). This Monograph analyzes the development of constructivist design in Brazil through its European antecedents: the functionalist ...