de Souza e Silva, A. (Forthcoming). Framing Location-based Micromobility as Mobility Justice in Networked Urban Spaces. In G. Goggin, & L. Hjorth (Eds.). The Routledge Companion to Mobile Media 2.0. New York: Routledge.
de Souza e Silva, A. (2023). Hybrid Spaces 2.0: Connecting networked urbanism, uneven mobilities, and creativity in a (post)pandemic world. Mobile Media and Communication, 11 (1), 59-65. DOI: 10.1177/20501579221132118.
Hjorth, L., & de Souza e Silva, A. (Forthcoming). Playing with Place: Locative mobile games in post-pandemic public spaces. Mobile Media and Communication, 11 (1), 52-58. DOI: 10.1177/205015792211269.
de Souza e Silva, A. (2022). Making the COVID-19 Pandemic Visible: The power of grass-roots mapping initiatives. International Journal of Communication, 16, 3988-4007.
de Souza e Silva, A. (2021). Communicação Móvel, Mobilidade Urbana e Práticas Criativas (Mobile Communication, Urban Mobility, and Creative Practices). SPMob 2021, Terceira Escola de Ciência Avançada em Mobilidades (3rd School of Advanced Methods in Mobilities). São Paulo University (USP). SP, Brazil (via Zoom). October 4. [Video]
de Souza e Silva, A. (2022). Hybrid Spaces 2.0: Connecting networked urbanism, creativity and big data in a (post) pandemic world. A Matrix of Challenges Conference. Boston University College of Communication, Division of Emerging Media Studies. Boston, MA. April 4. [Video]
To explore the idea of creativity as a collective and networked process that involves people and technologies, we created an online resource to crowdsource examples of "Mobile Networked Creativity" from around the world. Our goal is to decolonize traditional ideas of creativity, by building a crowdsourced repository of creative practices ...
de Souza e Silva, A. (2022). The Unified COVID-19 Slums Dashboard: How grass-roots crowdsourced mapping practices can help underprivileged populations manage a pandemic. Association of Internet Researchers (AoIR) Annual Conference. Dublin, Ireland: November 2-6.
de Souza e Silva, A., Dufresne, K., & Xiong-Gum, M. (2022). Decolonizing Creativity: A crowdsourcing project about creativity as survival. Association of Internet Researchers (AoIR) Annual Conference. Dublin, Ireland: November 2-6.
de Souza e Silva, A., & Araujo, C. (2022, May 18th). Opinion: What the US Can Learn from Brazil’s Successful COVID Vaccination Campaign. Scientific American. December 8th, 2021.
de Souza e Silva, A. (2022). Mapping the COVID-19 Pandemic with Mobile Devices: Grass-roots networked initiates in the Rio de Janeiro favelas. International Communication Association (ICA) conference, Mobile Communication Interest Group. Paris, France: May 30th.
de Souza e Silva, A., & Scárdua, M. (2022). Understanding the relationship between micromobility and mobility justice in Rio de Janeiro. International Communication Association (ICA) conference, Mobile Communication Interest Group. Paris, France: May 28th.
de Souza e Silva, A., & Glover-Rijkse, R.* Developing a Mobile Games Database: Tracing interdependencies among early mobile games. Association of Internet Researchers (AoIR) Annual Conference. Virtual. October. [Video]
Glover-Rijkse, R., & de Souza e Silva, A. (2022). Evolving Geographies of Mobile Communication. In P. Adams & B. Warf (Eds.), The Routledge Handbook of Media Geographies (pp. 161-171). New York: Routledge.
Department: Communication, Rhetoric and Digital Media Ph.D. ProgramInstitution: NC State UniversityTerm: Spring 2022 The rapid development of information and communication technologies (ICTs) has contributed to the growth and importance of networks. We can now speak of not only communication networks but also of financial, military, social, cultural, and political networks, to name ...
NC State News Podcasts: Digital Mapping and the Pandemic -- an interview with Tracey Peake NCSU News. NC State University. Dec. 8th, 2021. "Digital mapping is a versatile tool. It can be used for everything from real time navigation to tracking the course of a pandemic. Adriana de Souza e ...
de Souza e Silva, A., & Glover-Rijkse (2021). Developing the Retro Mobile Games Database: Tracing interdependencies among early mobile games. Association of Internet Researchers (AoIR) Annual Conference. October. [Video]
de Souza e Silva, A., & Glover-Rijkse, R.* (2021). Developing a Mobile Games Database: Tracing interdependencies among early mobile games. Association of Internet Researchers (AoIR) Annual Conference. Virtual. October. [Video]
Forthcoming: de Souza e Silva, A., & Xiong-Gum, M. N. (Eds.). COVID-19 Now and Then: Reflections on mobile communication and the pandemic. Special issue of Mobile Media & Communication, vol. 11, no. 2 (May 2023).
Souza e Silva, A., Glover-Rijkse, R., Njathi, A., & De Cunto Bueno, D. Playful Mobilities in the Global South: A study of Pokémon Go play in Rio de Janeiro and Nairobi. New Media & Society. DOI: 10.1177/14614448211016400.
The Retro Mobile Gaming Database (RMGD) contains a collection of mobile games from 1975 to 2008. This database allows users to search games by multiple search criteria including title, year developed, type of game, and more. This robust search system will help researchers not only to find games but also ...
Souza e Silva, A., Glover-Rijkse, R., Njathi, A., & De Cunto Bueno, D. (2021). Exploring the Material Conditions of Pokémon Go Play in Rio de Janeiro and Nairobi. Information, Communication and Society. DOI: 10.1080/1369118X.2021.1909098
de Souza e Silva, A. (2021). Mapping the COVID-19 Pandemic. International Communication Association (ICA) conference, Mobile Communication Interest Group. Virtual. May. [Video]
de Souza e Silva, A., Glover-Rijkse, Njathi, A., & de Cunto Bueno, D.(2021). Exploring the Material Conditions of Location-based Gameplay in the Global South. International Communication Association (ICA) conference, Mobile Communication Interest Group. Virtual. May. [Video]
Call for papers for a special issue of New Media & Society, Volume 24, 2022. Guest editors (ordered alphabetically by last name):• Scott W. Campbell, Constance F. and Arnold C. Pohs Professor of Telecommunications, Dept. of Communication and Media, University of Michigan • Adriana de Souza e Silva, Professor, Dept. of ...
I appeared as a recent guest on WUNC's "The State of Things" radio show and podcast, titled "Embodied: How Online Gaming Creates Real-Life Love". During this episode, I discussed how early location-based mobile games created hybrid spaces--that is, a space that merges the boundaries between the digital and physical world. ...
"'Com eles, você não está apenas em uma cidade com a informação do que você vê, você pode sobrepor informações de imagens, de áudio. O mundo vira um espaço híbrido', explica Adriana de Souza e Silva, especialista em jogos móveis na Universidade do Estado da Carolina do Norte, nos EUA." ...
de Souza e Silva, A. (2020). Mobilidade Urbana como Prática Criativa. HUB Eventos 2020. Media Lab / PUC-SP / Universidade Anhembi, Morumbi. São Paulo, Brazil. October, 17-23. [Video]
de Souza e Silva, A. (2020). Urban Mobility as a Creative Practice. Doubling of Reality: Everyday Lives in Post-Mobile Society. Kansai University. Osaka, Japan. October 2-16.
de Souza e Silva, A., Glover-Rijkse, R., & Njathi, A. (2020). Playful Mobilities in the Global South: A comparative study of Pokémon Go play between Rio de Janeiro and Nairobi. Association of Internet Researchers (AoIR) Annual Conference. October. [Video]
In this companion, a diverse, international, and interdisciplinary group of contributors and editors examine the rapidly expanding, far-reaching field of mobile media as it intersects with art across a range of spaces—theoretical, practical and conceptual. As a vehicle for, and of, the everyday, mobile media is recalibrating the relationship between ...
de Souza e Silva, A., & Xiong-Gum, M. (2020). Mobile Networked Creativity: A theoretical framework for understanding creativity as survival. Communication Theory, 31 (4), 821-840. DOI: 10.1093/ct/qtaa006. [pre-print version]
de Souza e Silva, A., & Glover-Rijkse, R. (2022). Rethinking Micromobility as Mobilities Justice: Location-based traffic apps in Rio de Janeiro. In B. Kredell, G. Halegoua, & E. Stein (Eds.) The Routledge Companion to Media and the City (pp. 354-365). New York: Routledge
This book explores hybrid play as a site of interdisciplinary activity―one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces, ...
de Souza e Silva, A., & Xiong-Gum, M. (2019). Mobile Networked Creativity: Understanding creativity as open communication. Top Paper: International Communication Association (ICA) conference. Gold Coast, Australia: May 24. [Video]
OnSite (2009) explores the construction of Hybrid Reality Games (HRGs) for entertainment and educational purposes. HRGs are location-based games that take place simultaneously in two spaces: a digital online space and a physical environment. Equipped with GPS-enabled mobile phones, players in a pre-chosen physical location access location-based information about that ...
de Souza e Silva, A. (2019). Location-based Urban Mobile Apps in Rio de Janeiro: Towards a Model that Supports Perpetual Contact for Sustainable Mobilities. International Communication Association (ICA) conference. Washington, DC: May 24.
de Souza e Silva, A., & Damasceno, C. S. (2018). The history of mobile telephony in Brazil: Privatization, regulation, and access. #AoIR2018, Association of Internet Researchers (AoIR) Annual Conference. Montréal, Canada: October 10-13.
de Souza e Silva, A., Damasceno, C. S., Bueno, D. M., & Grandinetti, J. (2020). Urban Mobility in Context: A study about early adopters of location-based taxi-hailing apps. In: Ling, R., Goggin, G., Fortunati, L. Lim, S. S., & Li, Yuling (Eds.). Oxford Handbook of Mobile Communication and Society (pp. ...
Rogers, A., Burke, A., de Souza e Silva, A., & Nickels, C. (2018). Challenging Communication Students to Design the Library of the Future. Teaching and Learning Symposium: Inspiring Student Success. NC State University, McKimmon Center. Raleigh, NC. February 22.
de Souza e Silva, A., Damasceno, C. S., & Bueno, D. (2019). Generic Phones in Context: The circulation and social practices of mobile devices in Rio de Janeiro. In R. Wilken, G. Goggin & H. Horst (Eds.), Location Technologies in International Context (pp. 158-172). London: Routledge.
de Souza e Silva (2017). Pokémon Go as an HRG: Mobility, sociability, and surveillance. Webinar Geothink&Learn 1: Pokémon Go. McGill University. Montréal, Canada: October 04. Check out the Webinar Video.
Buccitelli, A. B. (2016). Mobility and Locative Media: Mobile communication in hybrid spaces, by A. de Souza e Silva and M. Sheller, New Media & Society, 18 (4), 669-672.
de Souza e Silva, A., Matos-Silva, M., & Nicolaci-da-Costa, A. (2017). Location-Based Services in Brazil: Reframing privacy, mobility, and location. In C. Marvin & S. Hong (Eds.). Place, Space, and Mediated Communication: Exploring context collapse (pp. 29-44). New York: Routledge.
In this book, top scholars in the field of mobile communication discuss the major issues related to the use of mobile phones in today’s society, such as the tension between private and public, youth mobile culture, creative appropriations of mobile devices, and mobile methods. Each chapter unfolds as an open ...
de Souza e Silva, A., Duarte, F., & Damasceno, C. (2017). Creative Appropriations in Hybrid Spaces: Mobile interfaces in art and games in Brazil. International Journal of Communication, 11, 1705-1728.
de Souza e Silva, A. (2017). Mobile Culture in Brazil: Creative uses of mobile technologies in art, games, and low-income communities. TAG Research Center and SSHRC IG Project. Concordia University, Montréal, Canada: March 30.
de Souza e Silva, A., Ling, R., & Humphreys, L. (2016). Location-based communication. In K. B. Jensen, R. T. Craig, J. D. Pooley & E. W. Rothenbuhler (Eds.). The International Encyclopedia of Communication Theory and Philosophy (pp. 1-11). New York: Blackwell Wiley.
de Souza e Silva, A. (2016). Pokémon Go as an HRG: Mobility, sociability, and surveillance in hybrid spaces. Mobile Media and Communication, 5 (1), 20-23. DOI:10.1177/2050157916676232.
de Souza e Silva, A., & Hjorth, L. (2016). Playful Urban Spaces: A historical approach to mobile games. In G. Goggin, R. Ling, & L. Hjorth (Eds.). Mobile Technologies, 4-vol. set. Volume III: Mobile Media – Technologies, Networks, and Intimacies (pp. 81-105). New York: Routledge.
"In November, a faculty member from the Department of Communication was selected as a University Faculty Scholar. Dr. Adriana de Souza e Silva, associate professor and director of the CRDM program, is the first person in the department to receive this award and only the sixth from Humanities and Social ...
Gerodimos, R. (2015). A Certain Type of Freedom [15 mins]. This video looks at the challenges facing urban youth in public space and the role of digital media in facilitating and hindering engagement with the urban landscape. It cites my book with Eric Gordon, Net locality: Why location matters in ...
Gerodimos, R. (2015). At the Edge of the Present [16 mins]. This video looks at the role of urban public space and the challenges facing our engagement with it and with each other. It cites my book with Eric Gordon, Net Locality: Why location matters in a networked world.
The University Faculty Scholars Program was established in 2012 by Chancellor Woodson to recognize and reward emerging academic leaders among our faculty. Each year, approximately twenty tenured or tenure-track faculty scholars are identified to receive this honor. Faculty members selected as University Faculty Scholars will carry the title for a ...
de Souza e Silva, A. (2016). Creative Appropriations: Mobile interfaces in art and games in Brazil. Media@McGill International Colloquium. Aisthesis and the Common: Reconfiguring the public sphere. McGill University. Montréal, Canada: March 18-19, 2016. Check out the video from the event!
Farman, J., & de Souza e Silva, A. (2015). Mobile media origins: Rare earth minerals and the ecological impact of a mobile device. Society for Social Studies of Sciences 4S 40th Annual Meeting. Denver, CO: November 14.
de Souza e Silva, A., Farman, J., & Bueno, D. M. C. (2015). The life cycle of a mobile phone: Material cultures of manufacturing and consumption in Brazil. Association of Internet Researchers (AoIR) 16.0 Annual Conference. Phoenix, AZ: October 21-24.
de Souza e Silva, A., & Frith, J. (2016). Locational Privacy. In J. Farman (Ed.). Foundations of Mobile Media Studies: Essential texts on the formation of a field (pp. 171-193). New York: Routledge.
Fall 2002 Website for Prof. Victoria Vesna's Senior Projects course at UCLA Department of Design | Media Arts Graphic design and HTML coding View Website
Spring 2002 Website for Prof. Victoria Vesna's Networking and Consciousness Seminar at UCLA Department of Design | Media Arts Graphic design and HTML coding View Website
Winter 2002 Website for Prof. Katherine Hayles and Prof. Bill Seaman Art and Literature in the Digital Domain graduate seminar at UCLA Department of Design | Media Arts and UCLA Department of English Graphic design and HTML coding View Website
Winter 2002 Website for Prof. Victoria Vesna's Design | Media Arts in Times of War at UCLA Department of Design | Media Arts Graphic design and HTML coding View Website
database (2001) is an electronic reading device that deals with the inversed functionality of three technologies: a printer, a video camera, and a database. As such, it raises issues about the erasure of text, the act of reading in real time (i.e., listening to a printed text), and physical databases. We ...
de Souza e Silva, A. (2014). Interview with Lizzy Bleumers (via Skype). Ludic City 3: SMIT Lecture Series. iMinds-SMIT-VUB and DIGRA Flanders. University of Brussels, Belgium. December 2
de Souza e Silva, A., Matos-Silva, M., & Nicolaci-da-Costa, A. (2013). Location-based services in Brazil: Reframing privacy, mobility, and location. Symposium Context Collapse: Reassembling the Spatial. Organized by Carolyn Marvin and Barbie Zelizer. Philadelphia, MA: December 2013.
de Souza e Silva, A., & Frith, J. (2015). Location-Based Mobile Games: Interfaces to urban spaces. In V. Frissen, S. Lammes, M. De Lange, J. De Mul, & J. Raessens (Eds.). Playful Identities: The ludification of digital media cultures (pp. 169-180). Amsterdam: Amsterdam University Press.
Mobilities has become an important framework to understand and analyze contemporary social, spatial, economic and political practices. Especially as mobile media become seamlessly integrated into transportation networks, navigating urban spaces, and connecting with social networks while on the move, researchers need new approaches and methods to bring together mobilities with ...
Duarte, F., & de Souza e Silva, A. (2014). Arte.mov, Mobilefest and the Emergence of a Mobile Culture in Brazil. In G. Goggin, & L. Hjorth (Eds.). The Routledge Companion to Mobile Media (pp. 206-215). New York: Routledge. Translation in Portuguese: Duarte, F., & de Souza e Silva, A. (2016). Arte.mov, ...
de Souza e Silva, A., & Gordon, E. (2014). Net Locality. In P. Adey, D. Bissell, K. Hannam, P. Merriman & M. Sheller (Eds.). The Routledge Handbook of Mobilities (pp. 134-142). New York: Routledge.
de Souza e Silva, A., & Frith, J. (2014). Re-Narrating the City Through the Presentation of Location. In J. Farman (Ed.). The Mobile Story: Narrative practices with locative technologies (pp. 39-49). New York: Routledge.
de Souza e Silva, A. (2014). Mobile communication, mobility, and locative media: Mapping the fields, methods, and challenges (via Skype). International Ph.D. course: Methodologies—Mobile Media & Mobility. Aarhus University. Aarhus, Denmark: April 1.
de Souza e Silva, A., & Froes, I. (2013). Urban jamification: Gincanas as location-based mobile games in Brazil. Association of Internet Researchers (AoIR) 14.0 Annual Conference. Denver, CO: October, 24-27.
de Souza e Silva, A., & Froes, I. (2013). Urban jamification: Gincanas as location-based mobile games in Brazil. 6th Digital Games Research Association (DIGRA) Conference. Atlanta, GA: August, 26-29.
de Souza e Silva, A. (2013). Mobile Narratives: Reading and writing urban space with location-based technologies. In N. K. Hayles, & J. Pressman (Eds.). Comparative Textual Media: Transforming humanities in the postprint era (pp. 33-52). Minneapolis: University of Minnesota Press.
de Souza e Silva, A., & Gordon, E. (2013). The waning distinction between private and public: Net locality and the restructuring of space. In K. Gates (Ed.). The International Encyclopedia of Media Studies, volume VI: Media Studies Futures (pp.195-214). Boston: Blackwell.
de Souza e Silva, A. (2013). Interfaces móveis em espaços híbridos: Sociabilidade, privacidade e vigilância. National Institute of Science and Web Technology (INCT) / Program of Engineering Systems and Computer Science. Federal University of Rio de Janeiro (UFRJ), Brazil: June 20, 2013.
de Souza e Silva, A. (2013). Interfaces móveis em espaços híbridos: Sociabilidade, privacidade e vigilância. National Institute of Science and Web Technology (INCT) / Department of Communication. Pontifical Catholic University (PUC), Rio de Janeiro, Brazil: June 21, 2013.
de Souza e Silva, A. (2013). Interfaces móveis em espaços híbridos: Sociabilidade, privacidade e vigilância. National Institute of Science and Web Technology (INCT) / Department of Psychology. Pontifical Catholic University (PUC), Rio de Janeiro, Brazil: May 21, 2013.
de Souza e Silva, A. (2013). Location-Aware Mobile Technologies: Historical, social, and spatial approaches. Mobile Media and Communication, 1 (1), 116-121. DOI: 10.1177/2050157912459492. Translation in Portuguese: de Souza e Silva, A. (2013). Tecnologias Móveis de Posicionamento: Abordagens históricas, sociais e espacias. Verso e Reverso, XXVII (64), 19-23. DOI: 10.4013/ver.2013.27.64.03.
de Souza e Silva, A. (2013). Round table: Arte e mídias locativas (Art and locative media). Department of Arts, School of Communication and Arts (ECA). University of São Paulo (USP), SP: June 13.
Shklovski, I., & de Souza e Silva, A. (2012). An urban encounter: Realizing global connectedness through local urban play. Association of Internet Researchers (AoIR) 13.0 Annual Conference. Salford, UK: October, 18-21.
de Souza e Silva, A. (2012). Introductory remarks: Mobile communication, community and locative media: From the everyday to the revolutionary. ICA Mobile Communication preconference. Phoenix, AZ: May 23-24.
de Souza e Silva, A. (2012). Introductory remarks. Local and Mobile: Linking mobilities, mobile communication, and locative media. The 3rd CRDM Research Symposium and the 3rd joint international conference of the Cosmobilities Network and the Pan-American Mobilities Network. March 16-18, Raleigh, NC.
Gordon, E., & de Souza e Silva, A. (2012). The Urban Dynamics of Net Localities: How mobile and location-aware technologies are transforming place. In R. Wilken & G. Goggin (Eds.). Mobile Technology and Place (pp. 89-103). New York: Routledge.
Shklovski, I., & de Souza e Silva, A. (2012). An Urban Encounter: Realizing online connectedness through local urban play. Information, Communication and Society, 16 (3), 340-361. DOI: 10.1080/1369118X.2012.756049.
Schrock, A. R. (2012). Mobile interface theory: Location-aware mobile devices in urban environments, International Journal of Communication, 6, 2082-10.
Mobile phones are no longer what they used to be. Not only can users connect to the Internet anywhere and anytime, they can also use their devices to map their precise geographic coordinates – and access location-specific information like restaurant reviews, historical information, and locations of other people nearby. The ...
de Souza e Silva, A. (2011). Location-aware interfaces in hybrid spaces: Locational privacy, control, and urban sociability. Transforming Audiences 3: Online & Mobile Media, everyday creativity, and DYI culture. University of Westminster. London, UK: September 1-2 [via Skype].
de Souza e Silva, A. (2011). The dawn of location-based services in Brazil. Association of Internet Researchers (AoIR) 12.0 Annual Conference. Seattle, WA: October, 10-13.
de Souza e Silva, A. Net Locality: Mobile interfaces in hybrid space. Mobile Processing Conference. University of Illinois, Chicago, IL: November 10, 2011.
de Souza e Silva, A. Introductory Remarks: Net-cultures: Mobility and Location in Social Networks. Research symposium of the Centre for Network Culture. IT University of Copenhagen. Copenhagen, Denmark: April 29.
de Souza e Silva, A. (2011). Location-aware technologies as interfaces of hybrid spaces: Beyond networks and mobilities. 2nd International Conference of the Pan-American Mobilities Network and the Cosmobilities Network: Mobilities in Motion--New Approaches to Emergent and Future Mobilities. Center for Mobilities Research and Policy at Drexel University. Philadelphia, PA: March 21-23.
de Souza e Silva, A.. (2011). Art by Telephone: From static to mobile interfaces. In M. Rieser (Ed.), The Mobile Audience: Media art and mobile technologies (pp. 67-80). Amsterdam: Rodopi.
de Souza e Silva, A., & Frith, J. (2011). Location-Aware Technologies: Control and privacy in hybrid spaces. In J. Packer, & S. Wiley (Eds.), Communication Matters: Materialist approaches to media, networks, and mobility (pp. 265-275). New York: Routledge.
de Souza e Silva, A., & Sutko, D. M. (2011). Placing Location-Aware Media in a History of the Virtual. In D. W. Park, S. Jones, & N. W. Jankowski (Eds.), The Long History of New Media: Technology, historiography, and newness in context (299-316). New York: Peter Lang Publishers.
Sutko, D. M., & de Souza e Silva, A. (2011). Location-Aware Mobile Media and Urban Sociability. New Media & Society, 13 (5), 807-823. DOI:10.1177/1461444810385202.
de Souza e Silva, A., Sutko, D. M., Salis, F., & de Souza e Silva, C. (2011). Mobile Phone Appropriation in the Favelas of Rio de Janeiro, Brazil. New Media & Society, 13 (3), 411-423. DOI:10.1177/1461444810393901.
de Souza e Silva, A., & Sutko, D. M. (2011). Theorizing Locative Media Through Philosophies of the Virtual. Communication Theory, 21 (1), 23-42. DOI: 10.1111/j.1468-2885.2010.01374.x.
The first book to provide an introduction to the new theory of Net Locality and the profound effect on individuals and societies when everything is located or locatable. Describes net locality as an emerging form of location awareness central to all aspects of digital media, from mobile phones, to Google ...
Bunting, B. (2010). Book Review: Adriana de Souza e Silva and Daniel M. Sutko, eds, Digital Cityscapes: Merging Digital and Urban Playscapes, New York: Peter Lang, 2009. New Media & Society, 12 (8), 1396-1398.
de Souza e Silva, A., & Gordon, E. (2010). The Net-Local paradox: The waning distinction between private and public. NCA Urban Communication Foundation pre-conference. Chicago, IL: November 13.
de Souza e Silva, A., & Frith, J. (2010). Locational privacy: Control and personalization in location-based social networks. National Communication Association (NCA) conference, San Francisco, CA: November 15.
de Souza e Silva, A. (2010). Location-based mobile games: Interfaces to urban spaces. Homo Ludens 2.0. The University of Utrecht, The Netherlands: November 17-18.
de Souza e Silva, A., & Frith, J. (2010). Locational Privacy in Public Spaces: Media discourses on location-aware mobile technologies. Communication, Culture and Critique, 3(4), 503-525. DOI: 10.1111/j.1753-9137.2010.01083.x.
de Souza e Silva, A., & Frith, J. (2010). Locative Mobile Social Networks: Mapping communication and location in urban spaces. Mobilities, 5 (4), 485-506. DOI: 10.1080/17450101.2010.510332.
de Souza e Silva, A. (2010). Network locality: Reconfiguring surveillance, privacy, exclusion and public spaces in contemporary society. Series of talks in Digital Humanities, Media and Culture. University of Maryland. College Park, MD: March 05.
de Souza e Silva, A. (2010). Location-based mobile games: Interfaces to urban spaces. CHAT Festival. UNC Institute for the Arts and Humanities. Chapel Hill, NC: February 20.
de Souza e Silva, A. (2009). On the social implications of network locality: Sociability, privacy, surveillance, exclusion. School of Media and Public Affairs. George Washington University. Washington DC: October, 29.
The convergence of smartphones, GPS, the Internet, and social networks has given rise to a playful, educational, and social media known as location-based and hybrid reality games. The essays in this book investigate this new phenomenon and provide a broad overview of the emerging field of location-aware mobile games, highlighting ...
Spence, A. (2008). “Dr. Adriana de Souza e Silva unveils relationships in digital spaces”, In NCSU Department of Communication Newsletter, Fall 2008, p. 7.
de Souza e Silva, A., & Frith, J. (2009). Locative media in hybrid spaces: Media discourses on the creation of individualized urban spaces. National Communication Association (NCA) conference, Chicago, IL: November 13.
de Souza e Silva, A., & Gordon, E. (2009). Net-Local public spaces: Towards a culture of location. Urban Communication Foundation pre-conference seminar at NCA. Chicago, IL: November 11.
Swarts, J., & de Souza e Silva, A. (2009). Constructing location: How location-based mobile applications articulate location. Society for Social Studies of Science 4S conference. Washington DC: October, 28-November 1.
Gordon, E., & de Souza e Silva, A. (2009). From mobile culture to location culture: A new paradigm for networked interactions. Association of Internet Researchers (AoIR) 10.0 Annual Conference. Milwaukee, WI: October, 8-11.
de Souza e Silva, A., Sutko, D. M., Salis, F. A., & de Souza e Silva, C. (2009). Cell phone appropriation and social mobile use in the favelas of Rio de Janeiro, Brazil. AoIR mobile pre-conference. Milwaukee, WI: October, 7.
de Souza e Silva, A., & Frith, J. (2009). Between privacy and control in urban spaces: Media discourses on the use of location-aware technologies.1st CRDM Annual Symposium: Materializing Communication and Rhetoric: Technologies, infrastructures, and flows. Raleigh, NC: September 25-26.
de Souza e Silva, A., & Sutko, D. M. (2009). Mobile locative interfaces as potentiality: Actualizing information in space and space as information. ICA Preconference: The Future is Prologue: New Media, New Histories? Chicago, IL: May 21.
Sutko, D. M., & de Souza e Silva, A. (2009). Locative social media: Challenging the aleatory and the social in the urban landscape. International Communication Association (ICA) conference. Chicago, IL: May 23.
Dannels, D. P., & de Souza e Silva, A. (2009). OnSite and Engaged: Hybrid reality games in communication across the curriculum. In A. de Souza e Silva, & D. M. Sutko (Eds.), Digital Cityscapes: Merging digital and urban playspaces (pp. 321-338). New York: Peter Lang Publishers.
de Souza e Silva, A., & Sutko, D. M. (2009). Merging Digital and Urban Playspaces: An introduction to the field. In A. de Souza e Silva, & D. M. Sutko (Eds.), Digital Cityscapes: Merging digital and urban playspaces (pp. 1-20). New York: Peter Lang Publishers.
de Souza e Silva, A., & Hjorth, L. (2009). Playful urban spaces: A historical approach to mobile games. Simulation & Gaming, 40 (5), 602-625. DOI: 10.1177/1046878109333723.
de Souza e Silva, A. (2009). Hybrid Reality and Location-Based Gaming: Redefining mobility and game spaces in urban environments. Simulation & Gaming, 40 (3), 404-424. DOI: 10.1177/1046878108314643.
de Souza e Silva, A. (2009). Playing life and living play: How hybrid reality games reconfigure space, play, and the ordinary. Floating Points 6: Games of Culture | Art of Games. Boston, MA. Mar. 21.
de Souza e Silva, A. (2009). Hybrid reality and location-based mobile gaming: Potential uses in educational contexts. Is Learning a Serious Game? Teaching, Learning & Technology Roundtable (TLTR). NC State University. Raleigh, NC: Feb. 04.
de Souza e Silva, A., & Dannels, D. (2008). OnSite and engaged: Hybrid reality gaming in pre-professional communication contexts. National Communication Association (NCA) Annual Convention, San Diego, CA: Nov. 21.
de Souza e Silva, A., & Hjorth, L. (2008). The place of being mobile: Reconfiguring urban spaces via location-based mobile gaming. NCA Urban Communication pre-conference. San Diego, CA: Nov. 20.
de Souza e Silva, A., & Salis, F. (2008). Mobile Technologies in low-income communities: Rethinking the digital divide from the favelas of Rio de Janeiro. International Communication Association (ICA) Annual Convention. Montréal, CA: May 22-26.
de Souza e Silva, A. (2008). Technology Appropriation and Social Change: A study of the use of cell phones among low-income communities in Rio de Janeiro [PDF]. Vodafone Receiver Magazine, 20.
de Souza e Silva, A., & Sutko, D. (2008). Playing Life and Living Play: how hybrid reality games reframe space, play, and the ordinary. Critical Studies in Media Communication, 25 (5), 447-465.
de Souza e Silva, A. (2008). Alien-Revolt: A case study of the first location-based mobile game in Brazil. IEEE Technology and Society Magazine, 27 (1), 18-28.
Johnson, M., Gallagher, V., de Souza e Silva, A., & Sutko, D. (2008). Developing websites to influence graduate admissions and external funding. Southern States Communication Association Convention (SSCA). Savannah, GA: April 7-6.
de Souza e Silva, A. (2007). Conceptualizing locative social mobile networks: A brief look into smart mobs, location-based games, and interpersonal aware applications. Association of Internet Researchers (AoIR) 2007 Conference. Vancouver, CA. October 18.
de Souza e Silva, A. (2007). eXistenZ: From fiction to reality. In: F. Borries, S. Walz, & M. Böttger (Eds.), Space Time Play: Computer games, architecture and urbanism — the next level (pp. 316-317). Basel/Berlin/Boston: Birkhäuser Publishers for Architecture.
de Souza e Silva, A. (2007). Cell Phones and Places: The use of mobile technologies in Brazil In: H. Miller (Ed.), Societies and Cities in the Age of Instant Access (pp. 295-310). Dortdrecht, The Netherlands: Springer.
de Souza e Silva, A. (2006). Alien Revolt: A location-based mobile game in the context of Latin American urban space. National Communication Association (NCA) Annual Convention. San Antonio, TX: November 16.
de Souza e Silva, A. (2006). Hybrid reality gaming: Embedding games in public spaces. North Carolina Serious Game Space Workshop. NCSU Computer Science Department’s Center for Digital Entertainment and the North Carolina Serious Games Initiative. Raleigh, NC: May 02.
de Souza e Silva, A. (2006). From MUDs as (virtual) spaces to (hybrid) spaces as MUDs: Mobile technologies as interfaces of hybrid spaces. Benjamin Franklin Scholars Spring Lecture Series. North Carolina State University. Raleigh, NC: March 29.
de Souza e Silva, A. (2006). Interfaces of Hybrid Spaces. In: A. P. Kavoori, & N. Arceneaux (Eds.), The Cell Phone Reader: Essays in social transformation (pp. 19-44). New York: Peter Lang Publishing.
de Souza e Silva, A. (2006). Re-Conceptualizing the Mobile Phone: From telephone to collective interfaces. Australian Journal of Emerging Technologies and Society, 4 (2), 108-127.
de Souza e Silva, A., & Delacruz, G. (2006). Hybrid Reality Games Reframed: Potential uses in educational contexts. Games and Culture, 1 (3), 231-251. DOI: 10.1177/1555412006290443.
de Souza e Silva, A. (2006). From Cyber to Hybrid: Mobile technologies as interfaces of hybrid spaces. Space & Culture, 9 (3), 261-278. DOI: 10.1177/1206331206289022. Reprint: de Souza e Silva, A. (2016). From Cyber to Hybrid: Mobile technologies as interfaces of hybrid spaces. In G. Goggin, R. Ling, & L. Hjorth (Eds.). Mobile Technologies, ...
“Technology Impacts Communication” [PDF 4.5 Mb] in NCSU Wolfpack Communicator, A publication of the North Carolina State University Department of Communication. Winter 2005, pp. 8-10.
de Souza e Silva, A. (2005). Cell phones and places: The use of mobile technologies in Brazil. Symposium on Societies and Cities in the Age of Instant Access. University of Utah, Salt Lake City, UT: Nov. 10-12.
de Souza e Silva, A. (2005). Hybrid reality games: Transforming gaming, sociability and urban spaces via mobile technologies. 4S (Society for Social Studies of Science) Annual Meeting. Pasadena, CA: Oct. 20-22.
de Souza e Silva, A. (2005). Posicionamento: Criando novos significados para a tecnologia celular [Location-awareness: Creating new meanings for cellular technology] [JPG] In: Meio&Mensagem (Mídia&Mercado). (September 19, 2005), Ano XXVII, n. 1176. São Paulo, Brazil.
de Souza e Silva, A. (2005). Arte e Tecnologias Móveis: Hibridizando espaços públicos (Art and Mobile Technologies: the hybridization of public spaces. In: A. Parente, (Ed.), Tramas da Rede: Novas dimensões filosóficas, estéticas e políticas da comunicação (pp. 282-297). Porto Alegre, Brazil: Editora Sulinas.
de Souza e Silva, A. (2005). The Invisible Imaginary: Museum spaces, hybrid reality and nanotechnology. In: N. K. Hayles, (Ed.), NanoCulture: Implications of the new technoscience (pp. 27-46). Bristol, UK: Intellect Books.
de Souza e Silva, A. (2005). Interfaces móveis de comunicação e subjetividade contemporânea (Mobile interfaces and contemporary subjectivity). Intercom 2005 (XXVIII Brazilian Congress of Communication Sciences). Rio de Janeiro, Brazil: Sep. 06. [Award Winning Dissertation of the Intercom Award 2005]
de Souza e Silva, A., Delacruz, G., & Kaplan, D. (2005). Games as assessment: Using mobile interfaces to measure learning. AERA (American Educational Research Association) Conference. Montréal, Canada: Apr. 11-15.
de Souza e Silva, A. (2004). Mobile and pervasive gaming: Creating hybrid reality by blurring the borders between the physical and the virtual. Narr@ative: Digital Storytelling, UC Digital Cultures Graduate Conference. Los Angeles, CA: April 22-23.
de Souza e Silva, A. (2003). From MUDs as space to space as a MUD – cell phones in art and public spaces. Consciousness Reframed: 5th CAiiA International Research Conference — Art and Consciousness in the post-biological era. Caerleon, Wales: UK. July 2-6.
“Interfaces Móveis, Subjetividade Contemporânea” (Mobile Interfaces, Contemporary Subjectivity). [PDF 92 Kb] Interviewed by Paulo Henrique Ferreira and Nelson Valêncio. In: Webinsider. 17 November 2004, (Brazil).
”Pesquisadora define o perfil de celular no mundo” (Researcher defines worldwide cell phone profile). [PDF 786 Kb] Interviewed by Paulo Henrique Ferreira and Nelson Valêncio. In: Rede@Telecom. August 2004, Year IV, # 40, São Paulo (Brazil): Editora Grifotech Ltda. June. pp. 4-6.
de Souza e Silva, A. (2004). Arte, Interfaces Gráficas e Espaços Virtuais. Ars: Revista do Departamento de Artes Plásticas da Escola de Comunicação e Artes da Universidade de São Paulo, 2 (4), 78-97.
de Souza e Silva, A. (2004). Are Cell Phones New Media? Hybrid communities and collective authorship [PDF]. trAce Online Writing Centre. Nottingham: The Nottingham Trent University (October 29). Award Winning Article
de Souza e Silva, A. (2004). Mobile Networks and Public Spaces: Bringing multiuser environments into the physical space. Convergence: The journal of research into new media technologies, 10 (1), 15-25. DOI: 10.1177/135485650401000203.
de Souza e Silva, A. (2004). From Simulations to Hybrid Space: How nomadic technologies change the real. Technoetic Arts: An international journal of speculative research, 1 (3), 209-221.
From multiuser environments as (virtual) spaces to (hybrid) spaces as multiuser environments: Nomadic technology devices and hybrid communication places Communication and Culture, Department of Communication, Federal University of Rio de Janeiro, Brazil (2004). This dissertation addresses how mobile communication technologies, such as cell phones, play an active role in creating ...
de Souza e Silva, A. (2003). From MUDs as space to space as a MUDs: A study about cell phones. In J. Cahill, U. Christensen, H. Cooley, T. Crockett, D. Hodapp, N. Phillips, et. al., (Eds.), Life by design: Everyday digital culture conference proceedings (pp. 115-123). Irvine: University of California, ...
de Souza e Silva, A. (2003). From MUDs as space to space as a MUD: A study about cell phones. Life by Design: Everyday Digital Culture Conference. University of California, Irvine: April 9-11.
de Souza e Silva, A. (2003). From simulations to hybrid space: How new technologies change the real. The Infrastructures of Digital Design: Thinking/Building/Living Conference. University of Californa, San Diego: February 01-03.
de Souza e Silva, A. (2003). Hybrid Spaces in Art and Science Fiction: From cyberspace to mobile interfaces. Contemporânea: Journal of the graduate program in communications and contemporary cultures at the Federal University of Bahia, Brasil, 1 (1), 223-247.
“Deeper into the Machine: the future of electronic literature”. [PDF 703 Kb] [Audio] by HAYLES, N. Katherine. In: RETTBERG, Scott (org.) Proceedings of The Eletronic Literature Organization’s 2002 State of the Arts Symposium. ELO.
“Media Arts@Science: towards a collaborative culture”. [PDF web 103 Kb | PDF Print Edition 360 Kb] by MARTIN, Susan. UCLArts Newsletter. School of the Arts and Architecture at UCLA. Volume Six, Number One, Fall.
“Opening the Book on Literature’s Future”. [PDF web 103 Kb | PDF Print Edition 360 Kb] by REYNOLDS, Susan Salter. Los Angeles Times, Abril, 14. p.E3 (about the installation database.
“Winkler and de Souza e Silva win the ACADIA 2002 prize”. [PDF 258 Kb] UCLA Design | Media Arts News Report 2001-2002, Graduate News – September, p. 6.
110110101 (2002) is a collaborative project formed by four cars equipped with infrared lights and walkie-talkies that run on Los Angeles’ freeways – the 101, the 10 and the 1. We compose a four-car group, which acts like a conscious OI (organic intelligence) intervening in the freeway space. Our goals are to address ...
…and I visit you there… (2002) is a story told by many cultures, in many languages. People from different places were asked to talk about a hypothetical travel in their home countries, in their native languages. Although there are several narrators, the journey is only one, and it is developed by connecting ...
de Souza e Silva, A. (2002). From MUDs as space to space as a MUD: Cell phones in art and public spaces. Consciousness Reframed 5: Art and consciousness in the post-biological era, 5, 26. Caerleon, Wales.
de Souza e Silva, A., & Winkler, F. (2002). <strike>database</strike>. In Proceedings of SIGraDi: VI Ibero-American Congress of Digital Graphics / Arte y Diseño Digital (pp. 2014-2017). Caracas, Venezuela.
de Souza e Silva, A., & Winkler, F. (2002). database. ACADIA / DDE (Association for Computer Aided Design in Architecture / Digital Design Exhibition). University of Pomona, CA: October 26.
de Souza e Silva, A. (2001-2002). De redes sociais na Internet para redes móveis no espaco híbrido: Um estudo sobre telefones celulares. Série Documenta: Journal of the graduate program in psycho-sociology and social ecology at the Federal University of Rio de Janeiro, Brazil, 8 (12-13), 111-130.
Fall 2001 Website for Prof. Victoria Vesna's Project Cellular Trans_actions 091101 at UCLA Department of Design | Media Arts Graphic design and HTML coding View Website
de Souza e Silva, A., & Ferreira, L. (2001). Z — ou como estar imerso no espaço digital (Z – or how to be immersed in digital space). X Compós – Annual Meeting of the Communication’s Graduate Programms National Association. Brasília, DF, Brazil: June.
de Souza e Silva, A., & Ferreira, L. (2001). Z — ou como estar imerso no espaço digital. 404nOtFound: Jornal de Ciberpesquisa, Center for Studies and Research on Cyberculture, 1 (6).
de Souza e Silva, A. (2000). Habitar o digital [Inhabiting the digital]. SIGraDi: IV Ibero-American Congress of Digital Graphics, 4, 307-309. Rio de Janeiro, Brazil.
de Souza e Silva, A. (2001). Habitar o Digital (Inhabiting the Digital). SiGRraDi (Constructing the Digital Space) – IV Ibero-american Congress of Digital Graphics. Rio de Janeiro, RJ, Brazil: September 26-28.
Design: Interface da Contemporaneidade (Design: Interface of contemporary times) Communication and Image Technology, Department of Communication, Federal University of Rio de Janeiro, Brazil (1999). This thesis analyzes graphic design as an interface of contemporary times, that is, as a (printed / on screen) representation of today’s society. I argue that ...
O Construtivismo no Brasil: Uma solução européia? Ou uma não-solução? (Functionalism in Brazil: An European solution? Or a non-solution?) Social Communication / Journalism. School of Communications, Federal University of Rio de Janeiro, Brazil (1996). This Monograph analyzes the development of constructivist design in Brazil through its European antecedents: the functionalist ...