in Journal Articles, Publications,

Hybrid Spaces 2.0

de Souza e Silva, A. (2023). Hybrid Spaces 2.0: Connecting networked urbanism, uneven mobilities, and creativity in a (post)pandemic world. Mobile Media and Communication, 11 (1), 59-65. DOI: 10.1177/20501579221132118.
in Projects, Recent Scholarship,

Mobile Networked Creativity Repository

To explore the idea of creativity as a collective and networked process that involves people and technologies, we created an online resource to crowdsource examples of "Mobile Networked Creativity" from around the world. Our goal is to decolonize traditional ideas of creativity, by building a crowdsourced repository of creative practices ...
in Graduate Courses, Undergraduate Courses,

Advanced Topics in Communication: Networked Mobilities

Department: Communication, Rhetoric and Digital Media Ph.D. ProgramInstitution: NC State UniversityTerm: Spring 2022 The rapid development of information and communication technologies (ICTs) has contributed to the growth and importance of networks. We can now speak of not only communication networks but also of financial, military, social, cultural, and political networks, to name ...
in Interviews, Publications,

Podcast: Digital Mapping and the Pandemic

NC State News Podcasts: Digital Mapping and the Pandemic -- an interview with Tracey Peake NCSU News. NC State University. Dec. 8th, 2021. "Digital mapping is a versatile tool. It can be used for everything from real time navigation to tracking the course of a pandemic. Adriana de Souza e ...
in Database, Projects,

The Retro Mobile Gaming Database

The Retro Mobile Gaming Database (RMGD) contains a collection of mobile games from 1975 to 2008. This database allows users to search games by multiple search criteria including title, year developed, type of game, and more. This robust search system will help researchers not only to find games but also ...
in Books, Publications,

The Routledge Companion to Mobile Media Art

In this companion, a diverse, international, and interdisciplinary group of contributors and editors examine the rapidly expanding, far-reaching field of mobile media as it intersects with art across a range of spaces—theoretical, practical and conceptual. As a vehicle for, and of, the everyday, mobile media is recalibrating the relationship between ...
in Game,


OnSite (2009) explores the construction of Hybrid Reality Games (HRGs) for entertainment and educational purposes. HRGs are location-based games that take place simultaneously in two spaces: a digital online space and a physical environment. Equipped with GPS-enabled mobile phones, players in a pre-chosen physical location access location-based information about that ...
in Book Chapters, Publications,

Urban Mobility in Context

de Souza e Silva, A., Damasceno, C. S., Bueno, D. M., & Grandinetti, J. (2020). Urban Mobility in Context: A study about early adopters of location-based taxi-hailing apps. In: Ling, R., Goggin, G., Fortunati, L. Lim, S. S., & Li, Yuling (Eds.). Oxford Handbook of Mobile Communication and Society (pp. ...
in Book Chapters, Publications,

Generic Phones in Context

de Souza e Silva, A., Damasceno, C. S., & Bueno, D. (2019). Generic Phones in Context: The circulation and social practices of mobile devices in Rio de Janeiro. In R. Wilken, G. Goggin & H. Horst (Eds.), Location Technologies in International Context (pp. 158-172). London: Routledge.
in Book Chapters, Publications,

Location-Based Services in Brazil

de Souza e Silva, A., Matos-Silva, M., & Nicolaci-da-Costa, A. (2017). Location-Based Services in Brazil: Reframing privacy, mobility, and location. In C. Marvin & S. Hong (Eds.). Place, Space, and Mediated Communication: Exploring context collapse (pp. 29-44). New York: Routledge.
in Books, Publications,

Dialogues on Mobile Communication

In this book, top scholars in the field of mobile communication discuss the major issues related to the use of mobile phones in today’s society, such as the tension between private and public, youth mobile culture, creative appropriations of mobile devices, and mobile methods. Each chapter unfolds as an open ...
in Book Chapters, Publications,

Playful Urban Apaces

de Souza e Silva, A., & Hjorth, L. (2016). Playful Urban Spaces: A historical approach to mobile games. In G. Goggin, R. Ling, & L. Hjorth (Eds.). Mobile Technologies, 4-vol. set. Volume III: Mobile Media – Technologies, Networks, and Intimacies (pp. 81-105). New York: Routledge.
in Reviews,

Department Professor Wins University Faculty Scholar Award

"In November, a faculty member from the Department of Communication was selected as a University Faculty Scholar. Dr. Adriana de Souza e Silva, associate professor and director of the CRDM program, is the first person in the department to receive this award and only the sixth from Humanities and Social ...
in All Publications, Reviews,

A Certain Type of Freedom

Gerodimos, R. (2015). A Certain Type of Freedom [15 mins]. This video looks at the challenges facing urban youth in public space and the role of digital media in facilitating and hindering engagement with the urban landscape. It cites my book with Eric Gordon, Net locality: Why location matters in ...
in Reviews,

At the Edge of the Present

Gerodimos, R. (2015). At the Edge of the Present [16 mins]. This video looks at the role of urban public space and the challenges facing our engagement with it and with each other. It cites my book with Eric Gordon, Net Locality: Why location matters in a networked world.
in All Publications,

2015-2016 University Faculty Scholar Award

The University Faculty Scholars Program was established in 2012 by Chancellor Woodson to recognize and reward emerging academic leaders among our faculty. Each year, approximately twenty tenured or tenure-track faculty scholars are identified to receive this honor.  Faculty members selected as University Faculty Scholars will carry the title for a ...
in Web Design,

Senior Projects

Fall 2002 Website for Prof. Victoria Vesna's Senior Projects course at UCLA Department of Design | Media Arts Graphic design and HTML coding View Website
in Web Design,

Art and Literature in Digital Domain

Winter 2002 Website for Prof. Katherine Hayles and Prof. Bill Seaman Art and Literature in the Digital Domain graduate seminar at UCLA Department of Design | Media Arts and UCLA Department of English Graphic design and HTML coding View Website
in Installation,


database (2001) is an electronic reading device that deals with the inversed functionality of three technologies: a printer, a video camera, and a database. As such, it raises issues about the erasure of text, the act of reading in real time (i.e., listening to a printed text), and physical databases. We ...
in Book Chapters, Publications,

Location-Based Mobile Games

de Souza e Silva, A., & Frith, J. (2015). Location-Based Mobile Games: Interfaces to urban spaces. In V. Frissen, S. Lammes, M. De Lange, J. De Mul, & J. Raessens (Eds.). Playful Identities: The ludification of digital media cultures (pp. 169-180). Amsterdam: Amsterdam University Press.
in Books, Publications,

Mobility and Locative Media: Mobile communication in hybrid spaces

Mobilities has become an important framework to understand and analyze contemporary social, spatial, economic and political practices. Especially as mobile media become seamlessly integrated into transportation networks, navigating urban spaces, and connecting with social networks while on the move, researchers need new approaches and methods to bring together mobilities with ...
in Book Chapters, Publications,

Net Locality

de Souza e Silva, A., & Gordon, E. (2014). Net Locality. In P. Adey, D. Bissell, K. Hannam, P. Merriman & M. Sheller (Eds.). The Routledge Handbook of Mobilities (pp. 134-142). New York: Routledge.
in Book Chapters, Publications,

Mobile Narratives

de Souza e Silva, A. (2013). Mobile Narratives: Reading and writing urban space with location-based technologies. In N. K. Hayles, & J. Pressman (Eds.). Comparative Textual Media: Transforming humanities in the postprint era (pp. 33-52). Minneapolis: University of Minnesota Press.
in Journal Articles, Publications,

Location-Aware Mobile Technologies

de Souza e Silva, A. (2013). Location-Aware Mobile Technologies: Historical, social, and spatial approaches. Mobile Media and Communication, 1 (1), 116-121. DOI: 10.1177/2050157912459492. Translation in Portuguese: de Souza e Silva, A. (2013). Tecnologias Móveis de Posicionamento: Abordagens históricas, sociais e espacias. Verso e Reverso, XXVII (64), 19-23. DOI: 10.4013/ver.2013.27.64.03.
in Guest Talks,

Introductory Remarks

de Souza e Silva, A. (2012). Introductory remarks: Mobile communication, community and locative media: From the everyday to the revolutionary. ICA Mobile Communication preconference. Phoenix, AZ: May 23-24.
in Guest Talks,

Introductory Remarks

de Souza e Silva, A. (2012). Introductory remarks. Local and Mobile: Linking mobilities, mobile communication, and locative media. The 3rd CRDM Research Symposium and the 3rd joint international conference of the Cosmobilities Network and the Pan-American Mobilities Network. March 16-18, Raleigh, NC.
in Journal Articles, Publications,

An Urban Encounter

Shklovski, I., & de Souza e Silva, A. (2012). An Urban Encounter: Realizing online connectedness through local urban play. Information, Communication and Society, 16 (3), 340-361. DOI: 10.1080/1369118X.2012.756049.
in Guest Talks,

Introductory Remarks

de Souza e Silva, A. Introductory Remarks: Net-cultures: Mobility and Location in Social Networks. Research symposium of the Centre for Network Culture. IT University of Copenhagen. Copenhagen, Denmark: April 29.
in Keynotes Speeches, Lectures,

Location-aware technologies as interfaces of hybrid spaces: Beyond networks and mobilities

de Souza e Silva, A. (2011). Location-aware technologies as interfaces of hybrid spaces: Beyond networks and mobilities. 2nd International Conference of the Pan-American Mobilities Network and the Cosmobilities Network: Mobilities in Motion--New Approaches to Emergent and Future Mobilities. Center for Mobilities Research and Policy at Drexel University. Philadelphia, PA: March 21-23.
in Book Chapters, Publications,

Location-Aware Technologies

de Souza e Silva, A., & Frith, J. (2011). Location-Aware Technologies: Control and privacy in hybrid spaces. In J. Packer, & S. Wiley (Eds.), Communication Matters: Materialist approaches to media, networks, and mobility (pp. 265-275). New York: Routledge.
in Reviews,

Book Review of Digital Cityscapes

Bunting, B. (2010). Book Review: Adriana de Souza e Silva and Daniel M. Sutko, eds, Digital Cityscapes: Merging Digital and Urban Playscapes, New York: Peter Lang, 2009. New Media & Society, 12 (8), 1396-1398.
in Books, Publications,

Digital Cityscapes: Merging digital and urban playspaces

The convergence of smartphones, GPS, the Internet, and social networks has given rise to a playful, educational, and social media known as location-based and hybrid reality games. The essays in this book investigate this new phenomenon and provide a broad overview of the emerging field of location-aware mobile games, highlighting ...
in Book Chapters, Publications,

OnSite and Engaged

Dannels, D. P., & de Souza e Silva, A. (2009). OnSite and Engaged: Hybrid reality games in communication across the curriculum. In A. de Souza e Silva, & D. M. Sutko (Eds.), Digital Cityscapes: Merging digital and urban playspaces (pp. 321-338). New York: Peter Lang Publishers.
in Book Chapters,


de Souza e Silva, A. (2007). eXistenZ: From fiction to reality. In: F. Borries, S. Walz, & M. Böttger (Eds.), Space Time Play: Computer games, architecture and urbanism — the next level (pp. 316-317). Basel/Berlin/Boston: Birkhäuser Publishers for Architecture.
in Book Chapters,

Cell phones and Places

de Souza e Silva, A. (2007). Cell Phones and Places: The use of mobile technologies in Brazil In: H. Miller (Ed.), Societies and Cities in the Age of Instant Access (pp. 295-310). Dortdrecht, The Netherlands: Springer.
in Book Chapters,

Interfaces of Hybrid Spaces

de Souza e Silva, A. (2006). Interfaces of Hybrid Spaces. In: A. P. Kavoori, & N. Arceneaux (Eds.), The Cell Phone Reader: Essays in social transformation (pp. 19-44). New York: Peter Lang Publishing.
in Journal Articles,

From Cyber to Hybrid

de Souza e Silva, A. (2006). From Cyber to Hybrid: Mobile technologies as interfaces of hybrid spaces. Space & Culture, 9 (3), 261-278. DOI: 10.1177/1206331206289022. Reprint: de Souza e Silva, A. (2016). From Cyber to Hybrid: Mobile technologies as interfaces of hybrid spaces. In G. Goggin, R. Ling, & L. Hjorth (Eds.). Mobile Technologies, ...
in Popular Press, Publications,


de Souza e Silva, A. (2005). Posicionamento: Criando novos significados para a tecnologia celular [Location-awareness: Creating new meanings for cellular technology] [JPG] In: Meio&Mensagem (Mídia&Mercado). (September 19, 2005), Ano XXVII, n. 1176. São Paulo, Brazil.
in Book Chapters,

Arte e Tecnologias Móveis

de Souza e Silva, A. (2005). Arte e Tecnologias Móveis: Hibridizando espaços públicos (Art and Mobile Technologies: the hybridization of public spaces. In: A. Parente, (Ed.), Tramas da Rede: Novas dimensões filosóficas, estéticas e políticas da comunicação (pp. 282-297). Porto Alegre, Brazil: Editora Sulinas.
in Book Chapters,

The Invisible Imaginary

de Souza e Silva, A. (2005). The Invisible Imaginary: Museum spaces, hybrid reality and nanotechnology. In: N. K. Hayles, (Ed.), NanoCulture: Implications of the new technoscience (pp. 27-46). Bristol, UK: Intellect Books.
in Degree Work, PhD,


From multiuser environments as (virtual) spaces to (hybrid) spaces as multiuser environments: Nomadic technology devices and hybrid communication places Communication and Culture, Department of Communication, Federal University of Rio de Janeiro, Brazil (2004). This dissertation addresses how mobile communication technologies, such as cell phones, play an active role in creating ...
in Reviews,

A Quantum Leap

“A Quantum Leap.” [PDF 961 KB] by Johnson, R. L. Los Angeles Times Calendar. Monday, December 22. Pages 1 – E3. (about ‘nano’.)
in Reviews,

Working signs

“Working signs.” [PDF 623 Kb] In: Graduate quarterly magazine. UCLA Graduate Division, Winter 2003, pp. 8-9.
in Videos,

110110101 – Organic Intelligence

110110101 (2002) is a collaborative project formed by four cars equipped with infrared lights and walkie-talkies that run on Los Angeles’ freeways – the 101, the 10 and the 1. We compose a four-car group, which acts like a conscious OI (organic intelligence) intervening in the freeway space. Our goals are to address ...
in Videos,

…and I visit you there…

…and I visit you there… (2002) is a story told by many cultures, in many languages. People from different places were asked to talk about a hypothetical travel in their home countries, in their native languages. Although there are several narrators, the journey is only one, and it is developed by connecting ...
in Conference Proceedings, Publications,


de Souza e Silva, A., & Winkler, F. (2002). <strike>database</strike>. In Proceedings of SIGraDi: VI Ibero-American Congress of Digital Graphics / Arte y Diseño Digital (pp. 2014-2017). Caracas, Venezuela.
in Guest Talks, Lectures,


de Souza e Silva, A., & Winkler, F. (2002).  database. ACADIA / DDE (Association for Computer Aided Design in Architecture / Digital Design Exhibition). University of Pomona, CA: October 26.
in Web Design,


Spring 2001 CiberIDEA is a research group on cyber cultures at UFRJ School of Communication Concept, graphic design and HTML coding View Website
in Web Design,


2001 Semiosfera: Electronic journal of the UFRJ Graduate School of Communication Concept, graphic design and HTML coding View Website
in Conference Presentations,

Habitar o digital

de Souza e Silva, A. (2001). Habitar o Digital (Inhabiting the Digital). SiGRraDi (Constructing the Digital Space) – IV Ibero-american Congress of Digital Graphics. Rio de Janeiro, RJ, Brazil: September 26-28.
in Degree Work, Master,


Design: Interface da Contemporaneidade (Design: Interface of contemporary times) Communication and Image Technology, Department of Communication, Federal University of Rio de Janeiro, Brazil (1999). This thesis analyzes graphic design as an interface of contemporary times, that is, as a (printed / on screen) representation of today’s society. I argue that ...
in Bachelor, Degree Work,


O Construtivismo no Brasil: Uma solução européia? Ou uma não-solução? (Functionalism in Brazil: An European solution? Or a non-solution?) Social Communication / Journalism. School of Communications, Federal University of Rio de Janeiro, Brazil (1996). This Monograph analyzes the development of constructivist design in Brazil through its European antecedents: the functionalist ...