de Souza e Silva, A. (Forthcoming). Framing Location-based Micromobility as Mobility Justice in Networked Urban Spaces. In G. Goggin, & L. Hjorth (Eds.). The Routledge Companion to Mobile Media 2.0. New York: Routledge.
de Souza e Silva, A. (2023). Hybrid Spaces 2.0: Connecting networked urbanism, uneven mobilities, and creativity in a (post)pandemic world. Mobile Media and Communication, 11 (1), 59-65. DOI: 10.1177/20501579221132118.
Hjorth, L., & de Souza e Silva, A. (Forthcoming). Playing with Place: Locative mobile games in post-pandemic public spaces. Mobile Media and Communication, 11 (1), 52-58. DOI: 10.1177/205015792211269.
de Souza e Silva, A. (2022). Making the COVID-19 Pandemic Visible: The power of grass-roots mapping initiatives. International Journal of Communication, 16, 3988-4007.
de Souza e Silva, A. (2021). Communicação Móvel, Mobilidade Urbana e Práticas Criativas (Mobile Communication, Urban Mobility, and Creative Practices). SPMob 2021, Terceira Escola de Ciência Avançada em Mobilidades (3rd School of Advanced Methods in Mobilities). São Paulo University (USP). SP, Brazil (via Zoom). October 4. [Video]
de Souza e Silva, A. (2022). Hybrid Spaces 2.0: Connecting networked urbanism, creativity and big data in a (post) pandemic world. A Matrix of Challenges Conference. Boston University College of Communication, Division of Emerging Media Studies. Boston, MA. April 4. [Video]
To explore the idea of creativity as a collective and networked process that involves people and technologies, we created an online resource to crowdsource examples of "Mobile Networked Creativity" from around the world. Our goal is to decolonize traditional ideas of creativity, by building a crowdsourced repository of creative practices ...
de Souza e Silva, A. (2022). The Unified COVID-19 Slums Dashboard: How grass-roots crowdsourced mapping practices can help underprivileged populations manage a pandemic. Association of Internet Researchers (AoIR) Annual Conference. Dublin, Ireland: November 2-6.
de Souza e Silva, A., Dufresne, K., & Xiong-Gum, M. (2022). Decolonizing Creativity: A crowdsourcing project about creativity as survival. Association of Internet Researchers (AoIR) Annual Conference. Dublin, Ireland: November 2-6.
de Souza e Silva, A., & Araujo, C. (2022, May 18th). Opinion: What the US Can Learn from Brazil’s Successful COVID Vaccination Campaign. Scientific American. December 8th, 2021.
de Souza e Silva, A. (2022). Mapping the COVID-19 Pandemic with Mobile Devices: Grass-roots networked initiates in the Rio de Janeiro favelas. International Communication Association (ICA) conference, Mobile Communication Interest Group. Paris, France: May 30th.
de Souza e Silva, A., & Scárdua, M. (2022). Understanding the relationship between micromobility and mobility justice in Rio de Janeiro. International Communication Association (ICA) conference, Mobile Communication Interest Group. Paris, France: May 28th.
de Souza e Silva, A., & Glover-Rijkse, R.* Developing a Mobile Games Database: Tracing interdependencies among early mobile games. Association of Internet Researchers (AoIR) Annual Conference. Virtual. October. [Video]
Glover-Rijkse, R., & de Souza e Silva, A. (2022). Evolving Geographies of Mobile Communication. In P. Adams & B. Warf (Eds.), The Routledge Handbook of Media Geographies (pp. 161-171). New York: Routledge.
Department: Communication, Rhetoric and Digital Media Ph.D. ProgramInstitution: NC State UniversityTerm: Spring 2022 The rapid development of information and communication technologies (ICTs) has contributed to the growth and importance of networks. We can now speak of not only communication networks but also of financial, military, social, cultural, and political networks, to name ...
NC State News Podcasts: Digital Mapping and the Pandemic -- an interview with Tracey Peake NCSU News. NC State University. Dec. 8th, 2021. "Digital mapping is a versatile tool. It can be used for everything from real time navigation to tracking the course of a pandemic. Adriana de Souza e ...
de Souza e Silva, A., & Glover-Rijkse (2021). Developing the Retro Mobile Games Database: Tracing interdependencies among early mobile games. Association of Internet Researchers (AoIR) Annual Conference. October. [Video]
de Souza e Silva, A., & Glover-Rijkse, R.* (2021). Developing a Mobile Games Database: Tracing interdependencies among early mobile games. Association of Internet Researchers (AoIR) Annual Conference. Virtual. October. [Video]
Forthcoming: de Souza e Silva, A., & Xiong-Gum, M. N. (Eds.). COVID-19 Now and Then: Reflections on mobile communication and the pandemic. Special issue of Mobile Media & Communication, vol. 11, no. 2 (May 2023).
Souza e Silva, A., Glover-Rijkse, R., Njathi, A., & De Cunto Bueno, D. Playful Mobilities in the Global South: A study of Pokémon Go play in Rio de Janeiro and Nairobi. New Media & Society. DOI: 10.1177/14614448211016400.
The Retro Mobile Gaming Database (RMGD) contains a collection of mobile games from 1975 to 2008. This database allows users to search games by multiple search criteria including title, year developed, type of game, and more. This robust search system will help researchers not only to find games but also ...
Souza e Silva, A., Glover-Rijkse, R., Njathi, A., & De Cunto Bueno, D. (2021). Exploring the Material Conditions of Pokémon Go Play in Rio de Janeiro and Nairobi. Information, Communication and Society. DOI: 10.1080/1369118X.2021.1909098
de Souza e Silva, A. (2021). Mapping the COVID-19 Pandemic. International Communication Association (ICA) conference, Mobile Communication Interest Group. Virtual. May. [Video]
de Souza e Silva, A., Glover-Rijkse, Njathi, A., & de Cunto Bueno, D.(2021). Exploring the Material Conditions of Location-based Gameplay in the Global South. International Communication Association (ICA) conference, Mobile Communication Interest Group. Virtual. May. [Video]
Call for papers for a special issue of New Media & Society, Volume 24, 2022. Guest editors (ordered alphabetically by last name):• Scott W. Campbell, Constance F. and Arnold C. Pohs Professor of Telecommunications, Dept. of Communication and Media, University of Michigan • Adriana de Souza e Silva, Professor, Dept. of ...
I appeared as a recent guest on WUNC's "The State of Things" radio show and podcast, titled "Embodied: How Online Gaming Creates Real-Life Love". During this episode, I discussed how early location-based mobile games created hybrid spaces--that is, a space that merges the boundaries between the digital and physical world. ...
"'Com eles, você não está apenas em uma cidade com a informação do que você vê, você pode sobrepor informações de imagens, de áudio. O mundo vira um espaço híbrido', explica Adriana de Souza e Silva, especialista em jogos móveis na Universidade do Estado da Carolina do Norte, nos EUA." ...
de Souza e Silva, A. (2020). Mobilidade Urbana como Prática Criativa. HUB Eventos 2020. Media Lab / PUC-SP / Universidade Anhembi, Morumbi. São Paulo, Brazil. October, 17-23. [Video]
de Souza e Silva, A. (2020). Urban Mobility as a Creative Practice. Doubling of Reality: Everyday Lives in Post-Mobile Society. Kansai University. Osaka, Japan. October 2-16.
de Souza e Silva, A., Glover-Rijkse, R., & Njathi, A. (2020). Playful Mobilities in the Global South: A comparative study of Pokémon Go play between Rio de Janeiro and Nairobi. Association of Internet Researchers (AoIR) Annual Conference. October. [Video]
In this companion, a diverse, international, and interdisciplinary group of contributors and editors examine the rapidly expanding, far-reaching field of mobile media as it intersects with art across a range of spaces—theoretical, practical and conceptual. As a vehicle for, and of, the everyday, mobile media is recalibrating the relationship between ...
de Souza e Silva, A., & Xiong-Gum, M. (2020). Mobile Networked Creativity: A theoretical framework for understanding creativity as survival. Communication Theory, 31 (4), 821-840. DOI: 10.1093/ct/qtaa006. [pre-print version]
de Souza e Silva, A., & Glover-Rijkse, R. (2022). Rethinking Micromobility as Mobilities Justice: Location-based traffic apps in Rio de Janeiro. In B. Kredell, G. Halegoua, & E. Stein (Eds.) The Routledge Companion to Media and the City (pp. 354-365). New York: Routledge
Department: Department of CommunicationInstitution: NC State UniversityTerm: Fall 2021, Fall 2020, Fall 2019 This course explores the relationship between communication and technology by focusing on the key moments of media technology development and the social changes that accompanied it. We start by defining technology and learning about the main theories that deal with ...
This book explores hybrid play as a site of interdisciplinary activity―one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces, ...
de Souza e Silva, A., & Xiong-Gum, M. (2019). Mobile Networked Creativity: Understanding creativity as open communication. Top Paper: International Communication Association (ICA) conference. Gold Coast, Australia: May 24. [Video]
de Souza e Silva, A. (2019). Location-based Urban Mobile Apps in Rio de Janeiro: Towards a Model that Supports Perpetual Contact for Sustainable Mobilities. International Communication Association (ICA) conference. Washington, DC: May 24.
de Souza e Silva, A., & Damasceno, C. S. (2018). The history of mobile telephony in Brazil: Privatization, regulation, and access. #AoIR2018, Association of Internet Researchers (AoIR) Annual Conference. Montréal, Canada: October 10-13.
de Souza e Silva, A., Damasceno, C. S., Bueno, D. M., & Grandinetti, J. (2020). Urban Mobility in Context: A study about early adopters of location-based taxi-hailing apps. In: Ling, R., Goggin, G., Fortunati, L. Lim, S. S., & Li, Yuling (Eds.). Oxford Handbook of Mobile Communication and Society (pp. ...
Rogers, A., Burke, A., de Souza e Silva, A., & Nickels, C. (2018). Challenging Communication Students to Design the Library of the Future. Teaching and Learning Symposium: Inspiring Student Success. NC State University, McKimmon Center. Raleigh, NC. February 22.
de Souza e Silva, A., Damasceno, C. S., & Bueno, D. (2019). Generic Phones in Context: The circulation and social practices of mobile devices in Rio de Janeiro. In R. Wilken, G. Goggin & H. Horst (Eds.), Location Technologies in International Context (pp. 158-172). London: Routledge.
de Souza e Silva (2017). Pokémon Go as an HRG: Mobility, sociability, and surveillance. Webinar Geothink&Learn 1: Pokémon Go. McGill University. Montréal, Canada: October 04. Check out the Webinar Video.
Buccitelli, A. B. (2016). Mobility and Locative Media: Mobile communication in hybrid spaces, by A. de Souza e Silva and M. Sheller, New Media & Society, 18 (4), 669-672.
In this book, top scholars in the field of mobile communication discuss the major issues related to the use of mobile phones in today’s society, such as the tension between private and public, youth mobile culture, creative appropriations of mobile devices, and mobile methods. Each chapter unfolds as an open ...
de Souza e Silva, A., Duarte, F., & Damasceno, C. (2017). Creative Appropriations in Hybrid Spaces: Mobile interfaces in art and games in Brazil. International Journal of Communication, 11, 1705-1728.
de Souza e Silva, A. (2017). Mobile Culture in Brazil: Creative uses of mobile technologies in art, games, and low-income communities. TAG Research Center and SSHRC IG Project. Concordia University, Montréal, Canada: March 30.
de Souza e Silva, A., Ling, R., & Humphreys, L. (2016). Location-based communication. In K. B. Jensen, R. T. Craig, J. D. Pooley & E. W. Rothenbuhler (Eds.). The International Encyclopedia of Communication Theory and Philosophy (pp. 1-11). New York: Blackwell Wiley.
de Souza e Silva, A. (2016). Pokémon Go as an HRG: Mobility, sociability, and surveillance in hybrid spaces. Mobile Media and Communication, 5 (1), 20-23. DOI:10.1177/2050157916676232.
de Souza e Silva, A., & Hjorth, L. (2016). Playful Urban Spaces: A historical approach to mobile games. In G. Goggin, R. Ling, & L. Hjorth (Eds.). Mobile Technologies, 4-vol. set. Volume III: Mobile Media – Technologies, Networks, and Intimacies (pp. 81-105). New York: Routledge.
"In November, a faculty member from the Department of Communication was selected as a University Faculty Scholar. Dr. Adriana de Souza e Silva, associate professor and director of the CRDM program, is the first person in the department to receive this award and only the sixth from Humanities and Social ...
Gerodimos, R. (2015). A Certain Type of Freedom [15 mins]. This video looks at the challenges facing urban youth in public space and the role of digital media in facilitating and hindering engagement with the urban landscape. It cites my book with Eric Gordon, Net locality: Why location matters in ...
Gerodimos, R. (2015). At the Edge of the Present [16 mins]. This video looks at the role of urban public space and the challenges facing our engagement with it and with each other. It cites my book with Eric Gordon, Net Locality: Why location matters in a networked world.
The University Faculty Scholars Program was established in 2012 by Chancellor Woodson to recognize and reward emerging academic leaders among our faculty. Each year, approximately twenty tenured or tenure-track faculty scholars are identified to receive this honor. Faculty members selected as University Faculty Scholars will carry the title for a ...
de Souza e Silva, A., & Frith, J. (2016). Locational Privacy. In J. Farman (Ed.). Foundations of Mobile Media Studies: Essential texts on the formation of a field (pp. 171-193). New York: Routledge.
de Souza e Silva, A., Matos-Silva, M., & Nicolaci-da-Costa, A. (2013). Location-based services in Brazil: Reframing privacy, mobility, and location. Symposium Context Collapse: Reassembling the Spatial. Organized by Carolyn Marvin and Barbie Zelizer. Philadelphia, MA: December 2013.
de Souza e Silva, A. (2003). From MUDs as space to space as a MUDs: A study about cell phones. In J. Cahill, U. Christensen, H. Cooley, T. Crockett, D. Hodapp, N. Phillips, et. al., (Eds.), Life by design: Everyday digital culture conference proceedings (pp. 115-123). Irvine: University of California, ...
de Souza e Silva, A. (2002). From MUDs as space to space as a MUD: Cell phones in art and public spaces. Consciousness Reframed 5: Art and consciousness in the post-biological era, 5, 26. Caerleon, Wales.
de Souza e Silva, A., & Winkler, F. (2002). <strike>database</strike>. In Proceedings of SIGraDi: VI Ibero-American Congress of Digital Graphics / Arte y Diseño Digital (pp. 2014-2017). Caracas, Venezuela.
de Souza e Silva, A. (2000). Habitar o digital [Inhabiting the digital]. SIGraDi: IV Ibero-American Congress of Digital Graphics, 4, 307-309. Rio de Janeiro, Brazil.