de Souza e Silva, A., & Sutko, D. M. (2011). Theorizing locative media through philosophies of the virtual. Communication Theory, 21 (1), 23-42.
Journal Articles
Locational privacy in public spaces: Media discourses on location-aware mobile technologies
de Souza e Silva, A., & Frith, J. (2010). Locational privacy in public spaces: Media discourses on location-aware mobile technologies. Communication, Culture and Critique, 3(4), 503-525.
Locative mobile social networks: Mapping communication and location in urban spaces
de Souza e Silva, A., & Frith, J. (2010). Locative mobile social networks: Mapping communication and location in urban spaces. Mobilities, 5 (4), 485-506.
Playful urban spaces: A historical approach to mobile games
de Souza e Silva, A., & Hjorth, L. (2009). Playful urban spaces: A historical approach to mobile games. Simulation & Gaming, 40 (5), 602-625. DOI: 10.1177/1046878109333723.
Hybrid reality and location-based gaming: Redefining mobility and game spaces in urban environments
de Souza e Silva, A. (2009). Hybrid reality and location-based gaming: Redefining mobility and game spaces in urban environments. Simulation & Gaming, 40 (3), 404-424. DOI: 10.1177/1046878108314643.
Playing life and living play: How hybrid reality games reframe space, play, and the ordinary
de Souza e Silva, A., & Sutko, D. (2008). Playing life and living play: how hybrid reality games reframe space, play, and the ordinary. Critical Studies in Media Communication, 25 (5), 447-465.
Alien-Revolt: A case study of the first location-based mobile game in Brazil
de Souza e Silva, A. (2008). Alien-Revolt: A case study of the first location-based mobile game in Brazil. IEEE Technology and Society Magazine, 27 (1), 18-28.
Re-conceptualizing the mobile phone: From Telephone to collective interfaces
de Souza e Silva, A. (2006). Re-conceptualizing the mobile phone: From Telephone to collective interfaces. Australian Journal of Emerging Technologies, 4 (2), 108-127.
Hybrid reality games reframed: Potential uses in educational contexts
de Souza e Silva, A., & Delacruz, G. (2006). Hybrid reality games reframed: Potential uses in educational contexts. Games and Culture, 1 (3), 231-251. DOI: 10.1177/1555412006290443.
From cyber to hybrid: Mobile technologies as interfaces of hybrid spaces
de Souza e Silva, A. (2006). From cyber to hybrid: Mobile technologies as interfaces of hybrid spaces. Space & Culture, 9 (3), 261-278.
Reprint: de Souza e Silva, A. (2016). From cyber to hybrid: Mobile technologies as interfaces of hybrid spaces. In G. Goggin, R. Ling, & L. Hjorth (Eds.). Mobile Technologies, 4-vol. set. Volume III: Mobile Media – Technologies, Networks, and Intimacies (pp. 18-39). New York: Routledge.
Reprint: de Souza e Silva, A. (2007). From cyber to hybrid: Mobile technologies as interfaces of hybrid spaces. In D. Bell & B. Kennedy (Eds.). The Cybercultures Reader 2.0 (pp. 757-772). London, New York: Routledge.
Translation in Portuguese: de Souza e Silva, A. (2006). Do ciber ao híbrido: Tecnologias móveis comointerfaces de espaços híbridos. In: D. Araujo (Ed.), Imagem (IR) Realidade (pp. 21-51). Porto Alegre: Editora Sulina.