de Souza e Silva, A. (2007). Conceptualizing locative social mobile networks: A brief look into smart mobs, location-based games, and interpersonal aware applications. Association of Internet Researchers (AoIR) 2007 Conference. Vancouver, CA. October 18.
Lectures
Alien Revolt: A location-based mobile game in the context of Latin American urban sapce
de Souza e Silva, A. (2006). Alien Revolt: A location-based mobile game in the context of Latin American urban space. National Communication Association (NCA) Annual Convention. San Antonio, TX: November 16.
Hybrid reality gaming: Embedding games in public spaces
de Souza e Silva, A. (2006). Hybrid reality gaming: Embedding games in public spaces. North Carolina Serious Game Space Workshop. NCSU Computer Science Department’s Center for Digital Entertainment and the North Carolina Serious Games Initiative. Raleigh, NC: May 02.
From MUDs as (virtual) spaces to (hybrid) spaces as MUDs: Mobile technologies as interfaces of hybrid spaces
de Souza e Silva, A. (2006). From MUDs as (virtual) spaces to (hybrid) spaces as MUDs: Mobile technologies as interfaces of hybrid spaces. Benjamin Franklin Scholars Spring Lecture Series. North Carolina State University. Raleigh, NC: March 29.
Cell phones and places: The use of mobile technologies in Brazil
de Souza e Silva, A. (2005). Cell phones and places: The use of mobile technologies in Brazil. Symposium on Societies and Cities in the Age of Instant Access. University of Utah, Salt Lake City, UT: Nov. 10-12.
Hybrid Reality Games: Transforming gaming, sociability and urban spaces via mobile technologies
de Souza e Silva, A. (2005). Hybrid reality games: Transforming gaming, sociability and urban spaces via mobile technologies. 4S (Society for Social Studies of Science) Annual Meeting. Pasadena, CA: Oct. 20-22.
Interfaces móveis de comunicação e subjetividade contemporânea
de Souza e Silva, A. (2005). Interfaces móveis de comunicação e subjetividade contemporânea (Mobile interfaces and contemporary subjectivity). Intercom 2005 (XXVIII Brazilian Congress of Communication Sciences). Rio de Janeiro, Brazil: Sep. 06.
[Award Winning Dissertation of the Intercom Award 2005]
Games as assessment: Using mobile interfaces to measure learning
de Souza e Silva, A., Delacruz, G., & Kaplan, D. (2005). Games as assessment: Using mobile interfaces to measure learning. AERA (American Educational Research Association) Conference. Montréal, Canada: Apr. 11-15.
Mobile and pervasive gaming: Creating hybrid reality by blurring the borders between the physical and the virtual
de Souza e Silva, A. (2004). Mobile and pervasive gaming: Creating hybrid reality by blurring the borders between the physical and the virtual. Narr@ative: Digital Storytelling, UC Digital Cultures Graduate Conference. Los Angeles, CA: April 22-23.
From MUDs as space to space as a MUD: Cell phones in art and public spaces
de Souza e Silva, A. (2003). From MUDs as space to space as a MUD – cell phones in art and public spaces. Consciousness Reframed: 5th CAiiA International Research Conference — Art and Consciousness in the post-biological era. Caerleon, Wales: UK. July 2-6.
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