de Souza e Silva, A. (2020). Urban Mobility as a Creative Practice. Doubling of Reality: Everyday Lives in Post-Mobile Society. Kansai University. Osaka, Japan. October 2-16.
Lectures
Playful Mobilities in the Global South: A comparative study of Pokémon Go play between Rio de Janeiro and Nairobi
de Souza e Silva, A., Glover-Rijkse, R., & Njathi, A. (2020). Playful Mobilities in the Global South: A comparative study of Pokémon Go play between Rio de Janeiro and Nairobi. Association of Internet Researchers (AoIR) Annual Conference. October. [Video]
Mobile Networked Creativity: Understanding creativity as open communication
de Souza e Silva, A., & Xiong-Gum, M. (2019). Mobile Networked Creativity: Understanding creativity as open communication. Top Paper: International Communication Association (ICA) conference. Gold Coast, Australia: May 24. [Video]
Location-based Urban Mobile Apps in Rio de Janeiro: Towards a Model that Supports Perpetual Contact for Sustainable Mobilities
de Souza e Silva, A. (2019). Location-based Urban Mobile Apps in Rio de Janeiro: Towards a Model that Supports Perpetual Contact for Sustainable Mobilities. International Communication Association (ICA) conference. Washington, DC: May 24.
The history of mobile telephony in Brazil
de Souza e Silva, A., & Damasceno, C. S. (2018). The history of mobile telephony in Brazil: Privatization, regulation, and access. #AoIR2018, Association of Internet Researchers (AoIR) Annual Conference. Montréal, Canada: October 10-13.
Challenging Communication Students to Design the Library of the Future
Rogers, A., Burke, A., de Souza e Silva, A., & Nickels, C. (2018). Challenging Communication Students to Design the Library of the Future. Teaching and Learning Symposium: Inspiring Student Success. NC State University, McKimmon Center. Raleigh, NC. February 22.
HIBRID PLAY: 2018 CRDM Research Symposium
March 26-17 @ Talley Student Center, NC State University.
Symposium website
Conference Chair: Adriana de Souza e Silva
Assistant Chair: Nick Taylor
Pokémon Go as an HRG: Mobility, sociability and surveillance
de Souza e Silva (2017). Pokémon Go as an HRG: Mobility, sociability, and surveillance. Webinar Geothink&Learn 1: Pokémon Go. McGill University. Montréal, Canada: October 04.
Check out the Webinar Video.
Mobile Culture in Brazil: Creative uses of mobile technologies in art, games, and low income-communities
de Souza e Silva, A. (2017). Mobile Culture in Brazil: Creative uses of mobile technologies in art, games, and low-income communities. TAG Research Center and SSHRC IG Project. Concordia University, Montréal, Canada: March 30.
Creative appropriations: Mobile interfaces in art, games, and education
de Souza e Silva, A. (2016). Creative Appropriations: Mobile interfaces in art and games in Brazil. Media@McGill International Colloquium. Aisthesis and the Common: Reconfiguring the public sphere. McGill University. Montréal, Canada: March 18-19, 2016.
Check out the video from the event!
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