de Souza e Silva, A., Damasceno, C. S., Bueno, D. M., & Grandinetti, J. (Forthcoming). Urban mobility in context: A study about early adopters of location-based taxi-hailing apps. In: Ling, R., Goggin, G., Fortunati, L. Lim, S. S., & Li, Yuling (Eds.). Oxford Handbook of Mobile Communication, Culture, and Information (pp. 487-500). Oxford University Press.
Challenging Communication Students to Design the Library of the Future
Rogers, A., Burke, A., de Souza e Silva, A., & Nickels, C. (2018). Challenging Communication Students to Design the Library of the Future. Teaching and Learning Symposium: Inspiring Student Success. NC State University, McKimmon Center. Raleigh, NC. February 22.
Generic Phones in Context
de Souza e Silva, A., Damasceno, C. S., & Bueno, D. (2019). Generic Phones in Context: The circulation and social practices of mobile devices in Rio de Janeiro. In R. Wilken, G. Goggin & H. Horst (Eds.), Location Technologies in International Context (pp. 158-172). London: Routledge.
Pokémon Go as an HRG: Mobility, sociability and surveillance
de Souza e Silva (2017). Pokémon Go as an HRG: Mobility, sociability, and surveillance. Webinar Geothink&Learn 1: Pokémon Go. McGill University. Montréal, Canada: October 04. [Video]
Location-Based Services in Brazil
de Souza e Silva, A., Matos-Silva, M., & Nicolaci-da-Costa, A. (2017). Location-based services in Brazil: Reframing privacy, mobility, and location. In C. Marvin & S. Hong (Eds.). Place, Space, and Mediated Communication: Exploring context collapse (pp. 29-44). New York: Routledge.
Creative Appropriations in Hybrid Spaces
de Souza e Silva, A., Duarte, F., & Damasceno, C. (2017). Creative appropriations in hybrid spaces: Mobile interfaces in art and games in Brazil. International Journal of Communication, 11, 1705-1728.
Mobile Culture in Brazil: Creative uses of mobile technologies in art, games, and low income-communities
de Souza e Silva, A. (2017). Mobile Culture in Brazil: Creative uses of mobile technologies in art, games, and low-income communities. TAG Research Center and SSHRC IG Project. Concordia University, Montréal, Canada: March 30.
Pokémon Go as an HRG
de Souza e Silva, A. (2016). Pokémon Go as an HRG: Mobility, sociability, and surveillance in hybrid spaces. Mobile Media and Communication, 5 (1), 20-23. DOI:10.1177/2050157916676232.