de Souza e Silva, A., Ling, R., & Humphreys, L. (2016). Location-based communication. In K. B. Jensen, R. T. Craig, J. D. Pooley & E. W. Rothenbuhler (Eds.). The International Encyclopedia of Communication Theory and Philosophy (pp. 1-11). New York: Blackwell Wiley.
de Souza e Silva, A. (2016). Pokémon Go as an HRG: Mobility, sociability, and surveillance in hybrid spaces. Mobile Media and Communication, 5 (1), 20-23. DOI:10.1177/2050157916676232.
de Souza e Silva, A., & Frith, J. (2016). Locational privacy. In J. Farman (Ed.). Foundations of Mobile Media Studies: Essential texts on the formation of a field (pp. 171-193). New York: Routledge.
de Souza e Silva, A., & Frith, J. (2015). Location-based mobile games: Interfaces to urban spaces. In V. Frissen, S. Lammes, M. De Lange, J. De Mul, & J. Raessens (Eds.). Playful Identities: The ludification of digital media cultures (pp. 169-180). Amsterdam: Amsterdam University Press.
Editors: Adriana de Souza e Silva & Mimi Sheller
Published: July 21, 2014
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Mobilities has become an important framework to understand and analyze contemporary social, spatial, economic and political practices. Especially as mobile media become seamlessly integrated into transportation networks, navigating urban spaces, and connecting with social networks while on the move, researchers need new approaches and methods to bring together mobilities with mobile communication and locative media. Mobile communication scholars have focused on cell phones, often ignoring broader connections to urban spaces, geography, and locational media. As a result, they emphasized virtual mobility and personalized communication as a way of disconnecting from place, location and publics.
The growing pervasiveness of location-aware technology urges us to rethink the intersection among location, mobile technologies and mobility. Few studies have addressed the many transformations taking place in mobile sociality and in urban spatial processes through the appropriation of these technologies. This edited collection will address this gap by exploring the intersection of mobility, mobile communication, and locative media, as well as the implications of this for adjacent fields such as mobile art, mobile gaming, architecture, design, and urban planning.”
Buccitelli, A. B. (2016). [Mobility and Locative Media: Mobile communication in hybrid spaces, by A. de Souza e Silva and M. Sheller], New Media & Society, 18 (4), 669-672.
Duarte, F., & de Souza e Silva, A. (2014). Arte.mov, Mobilefest and the emergence of a mobile culture in Brazil. In G. Goggin, & L. Hjorth (Eds.). The Routledge Companion to Mobile Media (pp. 206-215). New York: Routledge.
Translation in Portuguese: Duarte, F., & de Souza e Silva, A. (2016). Arte.mov, Mobilefest e o surgimento de uma cultura da mobilidade no Brasil. In F. Santos & R. Câmara (Eds.), Urbanidade / Mediações. Brasília: Estereográfica Editorial.
de Souza e Silva, A., & Gordon, E. (2014). Net Locality. In P. Adey, D. Bissell, K. Hannam, P. Merriman & M. Sheller (Eds.). The Routledge Handbook of Mobilities (pp. 134-142). New York: Routledge.
de Souza e Silva, A., & Frith, J. (2014). Re-narrating the city through the presentation of location. In J. Farman (Ed.). The Mobile Story: Narrative practices with locative technologies (pp. 39-49). New York: Routledge.
de Souza e Silva, A. (2013). Mobile narratives: Reading and writing urban space with location-based technologies. In N. K. Hayles, & J. Pressman (Eds.). Comparative Textual Media: Transforming humanities in the postprint era (pp. 33-52). Minneapolis: University of Minnesota Press.
de Souza e Silva, A., & Gordon, E. (2013). The waning distinction between private and public: Net locality and the restructuring of space. In K. Gates (Ed.). The International Encyclopedia of Media Studies, volume VI: Media Studies Futures (pp.195-214). Boston: Blackwell.