de Souza e Silva, A., Damasceno, C. S., & Bueno, D. (2018). Generic Phones in Context: The circulation and social practices of mobile devices in Rio de Janeiro. In R. Wilken, G. Goggin & H. Horst (Eds.), Location Technologies in International Context (pp. xx-xx). London: Routledge.
de Souza e Silva, A. (2000). Habitar o digital [Inhabiting the digital]. SIGraDi: IV Ibero-American Congress of Digital Graphics, 4, 307-309. Rio de Janeiro, Brazil.
de Souza e Silva, A., Matos-Silva, M., & Nicolaci-da-Costa, A. (2017). Location-based services in Brazil: Reframing privacy, mobility, and location. In C. Marvin & S. Hong (Eds.). Place, Space, and Mediated Communication: Exploring context collapse (pp. 29-44). New York: Routledge.
Author: Adriana de Souza e Silva
Published: October 22, 2016
VIEW ON AMAZON
In this book, top scholars in the field of mobile communication discuss the major issues related to the use of mobile phones in today’s society, such as the tension between private and public, youth mobile culture, creative appropriations of mobile devices, and mobile methods. Each chapter unfolds as an open dialogue between scholars and graduate students of communication. They contain an introduction by a student, followed by a short lecture and a question and answer section with the students, and a closing statement by a student that responds to the scholar’s argument. The book is a valuable resource not only for individuals interested in mobile communication, but also students and teachers willing to use the affordances of mobile media to expand the physical boundaries of classrooms and promote collaborative learning practices.
de Souza e Silva, A., Duarte, F., & Damasceno, C. (2017). Creative appropriations in hybrid spaces: Mobile interfaces in art and games in Brazil. International Journal of Communication, 11, 1705-1728.
de Souza e Silva, A., Ling, R., & Humphreys, L. (2016). Location-based communication. In K. B. Jensen, R. T. Craig, J. D. Pooley & E. W. Rothenbuhler (Eds.). The International Encyclopedia of Communication Theory and Philosophy (pp. 1-11). New York: Blackwell Wiley.
de Souza e Silva, A. (2016). Pokémon Go as an HRG: Mobility, sociability, and surveillance in hybrid spaces. Mobile Media and Communication, 5 (1), 20-23. DOI:10.1177/2050157916676232.
de Souza e Silva, A., & Frith, J. (2016). Locational privacy. In J. Farman (Ed.). Foundations of Mobile Media Studies: Essential texts on the formation of a field (pp. 171-193). New York: Routledge.
de Souza e Silva, A., & Frith, J. (2015). Location-based mobile games: Interfaces to urban spaces. In V. Frissen, S. Lammes, M. De Lange, J. De Mul, & J. Raessens (Eds.). Playful Identities: The ludification of digital media cultures (pp. 169-180). Amsterdam: Amsterdam University Press.
Authors: Adriana de Souza e Silva and Mimi Sheller
Published: July 21, 2014
VIEW ON AMAZON
Mobilities has become an important framework to understand and analyze contemporary social, spatial, economic and political practices. Especially as mobile media become seamlessly integrated into transportation networks, navigating urban spaces, and connecting with social networks while on the move, researchers need new approaches and methods to bring together mobilities with mobile communication and locative media. Mobile communication scholars have focused on cell phones, often ignoring broader connections to urban spaces, geography, and locational media. As a result, they emphasized virtual mobility and personalized communication as a way of disconnecting from place, location and publics.
The growing pervasiveness of location-aware technology urges us to rethink the intersection among location, mobile technologies and mobility. Few studies have addressed the many transformations taking place in mobile sociality and in urban spatial processes through the appropriation of these technologies. This edited collection will address this gap by exploring the intersection of mobility, mobile communication, and locative media, as well as the implications of this for adjacent fields such as mobile art, mobile gaming, architecture, design, and urban planning.”
Buccitelli, A. B. (2016). [Mobility and Locative Media: Mobile communication in hybrid spaces, by A. de Souza e Silva and M. Sheller], New Media & Society, 18 (4), 669-672.