de Souza e Silva, A., Delacruz, G., & Kaplan, D. (2005). Games as assessment: Using mobile interfaces to measure learning. AERA (American Educational Research Association) Conference. Montréal, Canada: Apr. 11-15.
de Souza e Silva, A. (2004). Mobile and pervasive gaming: Creating hybrid reality by blurring the borders between the physical and the virtual. Narr@ative: Digital Storytelling, UC Digital Cultures Graduate Conference. Los Angeles, CA: April 22-23.
de Souza e Silva, A. (2003). From MUDs as space to space as a MUD – cell phones in art and public spaces. Consciousness Reframed: 5th CAiiA International Research Conference — Art and Consciousness in the post-biological era. Caerleon, Wales: UK. July 2-6.
de Souza e Silva, A. (2003). From MUDs as space to space as a MUD: A study about cell phones. Life by Design: Everyday Digital Culture Conference. University of California, Irvine: April 9-11.
de Souza e Silva, A. (2003). From simulations to hybrid space: How new technologies change the real. The Infrastructures of Digital Design: Thinking/Building/Living Conference. University of Californa, San Diego: February 01-03.
de Souza e Silva, A., & Winkler, F. (2002). database. ACADIA / DDE (Association for Computer Aided Design in Architecture / Digital Design Exhibition). University of Pomona, CA: October 26.
de Souza e Silva, A., & Winkler, F. (2002).
database. File Symposium (III International Festival of Electronic Language). São Paulo, Brazil: August 7.
de Souza e Silva, A., & Ferreira, L. (2001). Z — ou como estar imerso no espaço digital (Z – or how to be immersed in digital space). X Compós – Annual Meeting of the Communication’s Graduate Programms National Association. Brasília, DF, Brazil: June.
de Souza e Silva, A. (2001). Habitar o Digital (Inhabiting the Digital). SiGRraDi (Constructing the Digital Space) – IV Ibero-american Congress of Digital Graphics. Rio de Janeiro, RJ, Brazil: September 26-28.