de Souza e Silva, A. (2009). Playing life and living play: How hybrid reality games reconfigure space, play, and the ordinary. Floating Points 6: Games of Culture | Art of Games. Boston, MA. Mar. 21.
de Souza e Silva, A. (2009). Hybrid reality and location-based mobile gaming: Potential uses in educational contexts. Is Learning a Serious Game? Teaching, Learning & Technology Roundtable (TLTR). NC State University. Raleigh, NC: Feb. 04.
de Souza e Silva, A., & Dannels, D. (2008). OnSite and engaged: Hybrid reality gaming in pre-professional communication contexts. National Communication Association (NCA) Annual Convention, San Diego, CA: Nov. 21.
de Souza e Silva, A., & Hjorth, L. (2008). The place of being mobile: Reconfiguring urban spaces via location-based mobile gaming. NCA Urban Communication pre-conference. San Diego, CA: Nov. 20.
de Souza e Silva, A., & Salis, F. (2008). Mobile Technologies in low-income communities: Rethinking the digital divide from the favelas of Rio de Janeiro. International Communication Association (ICA) Annual Convention. Montréal, CA: May 22-26.
de Souza e Silva (2008). Photo: Past, present, and future — An overview of mobile pictures. City of Raleigh Arts Commission. Raleigh, NC: May 05.
Johnson, M., Gallagher, V., de Souza e Silva, A., & Sutko, D. (2008). Developing websites to influence graduate admissions and external funding. Southern States Communication Association Convention (SSCA). Savannah, GA: April 7-6.
de Souza e Silva, A. (2007). Conceptualizing locative social mobile networks: A brief look into smart mobs, location-based games, and interpersonal aware applications. Association of Internet Researchers (AoIR) 2007 Conference. Vancouver, CA. October 18.
de Souza e Silva, A. (2006). Alien Revolt: A location-based mobile game in the context of Latin American urban space. National Communication Association (NCA) Annual Convention. San Antonio, TX: November 16.
de Souza e Silva, A. (2006). Hybrid reality gaming: Embedding games in public spaces. North Carolina Serious Game Space Workshop. NCSU Computer Science Department’s Center for Digital Entertainment and the North Carolina Serious Games Initiative. Raleigh, NC: May 02.