de Souza e Silva, A., & Sutko, D. M. (2009). Mobile locative interfaces as potentiality: Actualizing information in space and space as information. ICA Preconference: The Future is Prologue: New Media, New Histories? Chicago, IL: May 21.
Sutko, D. M., & de Souza e Silva, A. (2009). Locative social media: Challenging the aleatory and the social in the urban landscape. International Communication Association (ICA) conference. Chicago, IL: May 23.
de Souza e Silva, A., & Dannels, D. (2008). OnSite and engaged: Hybrid reality gaming in pre-professional communication contexts. National Communication Association (NCA) Annual Convention, San Diego, CA: Nov. 21.
de Souza e Silva, A., & Hjorth, L. (2008). The place of being mobile: Reconfiguring urban spaces via location-based mobile gaming. NCA Urban Communication pre-conference. San Diego, CA: Nov. 20.
de Souza e Silva, A., & Salis, F. (2008). Mobile Technologies in low-income communities: Rethinking the digital divide from the favelas of Rio de Janeiro. International Communication Association (ICA) Annual Convention. Montréal, CA: May 22-26.
Johnson, M., Gallagher, V., de Souza e Silva, A., & Sutko, D. (2008). Developing websites to influence graduate admissions and external funding. Southern States Communication Association Convention (SSCA). Savannah, GA: April 7-6.
de Souza e Silva, A. (2007). Conceptualizing locative social mobile networks: A brief look into smart mobs, location-based games, and interpersonal aware applications. Association of Internet Researchers (AoIR) 2007 Conference. Vancouver, CA. October 18.
de Souza e Silva, A. (2006). Alien Revolt: A location-based mobile game in the context of Latin American urban space. National Communication Association (NCA) Annual Convention. San Antonio, TX: November 16.
de Souza e Silva, A. (2005). Cell phones and places: The use of mobile technologies in Brazil. Symposium on Societies and Cities in the Age of Instant Access. University of Utah, Salt Lake City, UT: Nov. 10-12.
de Souza e Silva, A. (2005). Hybrid reality games: Transforming gaming, sociability and urban spaces via mobile technologies. 4S (Society for Social Studies of Science) Annual Meeting. Pasadena, CA: Oct. 20-22.