de Souza e Silva, A., & Hjorth, L. (2008). The place of being mobile: Reconfiguring urban spaces via location-based mobile gaming. NCA Urban Communication pre-conference. San Diego, CA: Nov. 20.
de Souza e Silva, A., & Salis, F. (2008). Mobile Technologies in low-income communities: Rethinking the digital divide from the favelas of Rio de Janeiro. International Communication Association (ICA) Annual Convention. Montréal, CA: May 22-26.
Johnson, M., Gallagher, V., de Souza e Silva, A., & Sutko, D. (2008). Developing websites to influence graduate admissions and external funding. Southern States Communication Association Convention (SSCA). Savannah, GA: April 7-6.
de Souza e Silva, A. (2007). Conceptualizing locative social mobile networks: A brief look into smart mobs, location-based games, and interpersonal aware applications. Association of Internet Researchers (AoIR) 2007 Conference. Vancouver, CA. October 18.
de Souza e Silva, A. (2006). Alien Revolt: A location-based mobile game in the context of Latin American urban space. National Communication Association (NCA) Annual Convention. San Antonio, TX: November 16.
de Souza e Silva, A. (2005). Cell phones and places: The use of mobile technologies in Brazil. Symposium on Societies and Cities in the Age of Instant Access. University of Utah, Salt Lake City, UT: Nov. 10-12.
de Souza e Silva, A. (2005). Hybrid reality games: Transforming gaming, sociability and urban spaces via mobile technologies. 4S (Society for Social Studies of Science) Annual Meeting. Pasadena, CA: Oct. 20-22.
de Souza e Silva, A. (2005). Interfaces móveis de comunicação e subjetividade contemporânea (Mobile interfaces and contemporary subjectivity). Intercom 2005 (XXVIII Brazilian Congress of Communication Sciences). Rio de Janeiro, Brazil: Sep. 06.
[Award Winning Dissertation of the Intercom Award 2005]
de Souza e Silva, A., Delacruz, G., & Kaplan, D. (2005). Games as assessment: Using mobile interfaces to measure learning. AERA (American Educational Research Association) Conference. Montréal, Canada: Apr. 11-15.
de Souza e Silva, A. (2004). Mobile and pervasive gaming: Creating hybrid reality by blurring the borders between the physical and the virtual. Narr@ative: Digital Storytelling, UC Digital Cultures Graduate Conference. Los Angeles, CA: April 22-23.